mirror of
https://github.com/recp/cglm.git
synced 2025-10-03 16:51:35 +00:00
@@ -56,11 +56,9 @@ glmm_float32x4_init(float x, float y, float z, float w) {
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#define glmm_float32x4_SIGNMASK_NPNP glmm_float32x4_init(-0.f, 0.f, -0.f, 0.f)
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#define glmm_float32x4_SIGNMASK_NPNP glmm_float32x4_init(-0.f, 0.f, -0.f, 0.f)
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#define glmm_float32x4_SIGNMASK_NPPN glmm_float32x4_init(-0.f, 0.f, 0.f, -0.f)
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#define glmm_float32x4_SIGNMASK_NPPN glmm_float32x4_init(-0.f, 0.f, 0.f, -0.f)
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static inline
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static inline float32x4_t glmm_abs(float32x4_t v) { return vabsq_f32(v); }
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float32x4_t
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static inline float32x4_t glmm_min(float32x4_t a, float32x4_t b) { return vminq_f32(a, b); }
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glmm_abs(float32x4_t v) {
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static inline float32x4_t glmm_max(float32x4_t a, float32x4_t b) { return vmaxq_f32(a, b); }
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return vabsq_f32(v);
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}
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static inline
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static inline
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float32x4_t
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float32x4_t
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@@ -34,13 +34,11 @@
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#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
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#define glmm_float32x4_SIGNMASK_PNPN GLMM__SIGNMASKf(0, GLMM_NEGZEROf, 0, GLMM_NEGZEROf)
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#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
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#define glmm_float32x4_SIGNMASK_NPNP GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, GLMM_NEGZEROf, 0)
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#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
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#define glmm_float32x4_SIGNMASK_NPPN GLMM__SIGNMASKf(GLMM_NEGZEROf, 0, 0, GLMM_NEGZEROf)
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#define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
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#define glmm_float32x4_SIGNMASK_NEG wasm_i32x4_const_splat(GLMM_NEGZEROf)
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static inline
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static inline glmm_128 glmm_abs(glmm_128 x) { return wasm_f32x4_abs(x); }
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glmm_128
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static inline glmm_128 glmm_min(glmm_128 a, glmm_128 b) { return wasm_f32x4_pmin(b, a); }
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glmm_abs(glmm_128 x) {
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static inline glmm_128 glmm_max(glmm_128 a, glmm_128 b) { return wasm_f32x4_pmax(b, a); }
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return wasm_f32x4_abs(x);
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}
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static inline
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static inline
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glmm_128
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glmm_128
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@@ -74,7 +72,7 @@ glmm_128
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glmm_vhmin(glmm_128 v) {
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glmm_vhmin(glmm_128 v) {
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glmm_128 x0, x1, x2;
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glmm_128 x0, x1, x2;
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x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
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x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
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x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
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x1 = wasm_f32x4_pmin(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
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x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
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x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
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return wasm_f32x4_pmin(x1, x2);
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return wasm_f32x4_pmin(x1, x2);
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}
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}
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@@ -90,7 +88,7 @@ glmm_128
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glmm_vhmax(glmm_128 v) {
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glmm_vhmax(glmm_128 v) {
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glmm_128 x0, x1, x2;
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glmm_128 x0, x1, x2;
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x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
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x0 = glmm_shuff1(v, 2, 3, 2, 3); /* [2, 3, 2, 3] */
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x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
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x1 = wasm_f32x4_pmax(x0, v); /* [0|2, 1|3, 2|2, 3|3] */
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x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
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x2 = glmm_splat(x1, 1); /* [1|3, 1|3, 1|3, 1|3] */
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/* _mm_max_ss */
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/* _mm_max_ss */
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return wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3);
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return wasm_i32x4_shuffle(x1, wasm_f32x4_pmax(x1, x2), 4, 1, 2, 3);
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@@ -74,6 +74,9 @@ glmm_abs(__m128 x) {
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return _mm_andnot_ps(glmm_float32x4_SIGNMASK_NEG, x);
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return _mm_andnot_ps(glmm_float32x4_SIGNMASK_NEG, x);
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}
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}
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static inline __m128 glmm_min(__m128 a, __m128 b) { return _mm_min_ps(a, b); }
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static inline __m128 glmm_max(__m128 a, __m128 b) { return _mm_max_ps(a, b); }
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static inline
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static inline
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__m128
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__m128
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glmm_vhadd(__m128 v) {
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glmm_vhadd(__m128 v) {
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@@ -653,17 +653,14 @@ CGLM_INLINE
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void
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void
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glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) {
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glm_vec4_maxadd(vec4 a, vec4 b, vec4 dest) {
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#if defined(__wasm__) && defined(__wasm_simd128__)
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#if defined(__wasm__) && defined(__wasm_simd128__)
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glmm_store(dest, wasm_f32x4_add(
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glmm_store(dest, wasm_f32x4_add(glmm_load(dest),
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glmm_load(dest),
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glmm_max(glmm_load(a), glmm_load(b))));
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wasm_f32x4_pmax(glmm_load(a), glmm_load(b))));
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(dest, _mm_add_ps(glmm_load(dest),
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glmm_store(dest, _mm_add_ps(glmm_load(dest),
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_mm_max_ps(glmm_load(a),
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glmm_max(glmm_load(a), glmm_load(b))));
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glmm_load(b))));
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#elif defined(CGLM_NEON_FP)
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#elif defined(CGLM_NEON_FP)
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vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
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glmm_store(dest, vaddq_f32(glmm_load(dest),
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vmaxq_f32(vld1q_f32(a),
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glmm_max(glmm_load(a), glmm_load(b))));
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vld1q_f32(b))));
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#else
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#else
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dest[0] += glm_max(a[0], b[0]);
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dest[0] += glm_max(a[0], b[0]);
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dest[1] += glm_max(a[1], b[1]);
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dest[1] += glm_max(a[1], b[1]);
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@@ -685,17 +682,14 @@ CGLM_INLINE
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void
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void
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glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) {
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glm_vec4_minadd(vec4 a, vec4 b, vec4 dest) {
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#if defined(__wasm__) && defined(__wasm_simd128__)
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#if defined(__wasm__) && defined(__wasm_simd128__)
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glmm_store(dest, wasm_f32x4_add(
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glmm_store(dest, wasm_f32x4_add(glmm_load(dest),
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glmm_load(dest),
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glmm_min(glmm_load(a), glmm_load(b))));
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wasm_f32x4_pmin(glmm_load(a), glmm_load(b))));
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(dest, _mm_add_ps(glmm_load(dest),
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glmm_store(dest, _mm_add_ps(glmm_load(dest),
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_mm_min_ps(glmm_load(a),
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glmm_min(glmm_load(a), glmm_load(b))));
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glmm_load(b))));
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#elif defined(CGLM_NEON_FP)
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#elif defined(CGLM_NEON_FP)
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vst1q_f32(dest, vaddq_f32(vld1q_f32(dest),
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glmm_store(dest, vaddq_f32(glmm_load(dest),
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vminq_f32(vld1q_f32(a),
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glmm_min(glmm_load(a), glmm_load(b))));
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vld1q_f32(b))));
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#else
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#else
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dest[0] += glm_min(a[0], b[0]);
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dest[0] += glm_min(a[0], b[0]);
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dest[1] += glm_min(a[1], b[1]);
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dest[1] += glm_min(a[1], b[1]);
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@@ -825,17 +819,14 @@ CGLM_INLINE
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void
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void
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glm_vec4_maxsub(vec4 a, vec4 b, vec4 dest) {
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glm_vec4_maxsub(vec4 a, vec4 b, vec4 dest) {
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#if defined(__wasm__) && defined(__wasm_simd128__)
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#if defined(__wasm__) && defined(__wasm_simd128__)
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glmm_store(dest, wasm_f32x4_sub(
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glmm_store(dest, wasm_f32x4_sub(glmm_load(dest),
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glmm_load(dest),
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glmm_max(glmm_load(a), glmm_load(b))));
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wasm_f32x4_pmax(glmm_load(a), glmm_load(b))));
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(dest, _mm_sub_ps(glmm_load(dest),
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glmm_store(dest, _mm_sub_ps(glmm_load(dest),
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_mm_max_ps(glmm_load(a),
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glmm_max(glmm_load(a), glmm_load(b))));
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glmm_load(b))));
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#elif defined(CGLM_NEON_FP)
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#elif defined(CGLM_NEON_FP)
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vst1q_f32(dest, vsubq_f32(vld1q_f32(dest),
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glmm_store(dest, vsubq_f32(glmm_load(dest),
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vmaxq_f32(vld1q_f32(a),
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glmm_max(glmm_load(a), glmm_load(b))));
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vld1q_f32(b))));
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#else
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#else
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dest[0] -= glm_max(a[0], b[0]);
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dest[0] -= glm_max(a[0], b[0]);
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dest[1] -= glm_max(a[1], b[1]);
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dest[1] -= glm_max(a[1], b[1]);
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@@ -857,17 +848,14 @@ CGLM_INLINE
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void
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void
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glm_vec4_minsub(vec4 a, vec4 b, vec4 dest) {
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glm_vec4_minsub(vec4 a, vec4 b, vec4 dest) {
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#if defined(__wasm__) && defined(__wasm_simd128__)
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#if defined(__wasm__) && defined(__wasm_simd128__)
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glmm_store(dest, wasm_f32x4_sub(
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glmm_store(dest, wasm_f32x4_sub(glmm_load(dest),
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glmm_load(dest),
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glmm_min(glmm_load(a), glmm_load(b))));
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wasm_f32x4_pmin(glmm_load(a), glmm_load(b))));
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(dest, _mm_sub_ps(glmm_load(dest),
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glmm_store(dest, _mm_sub_ps(glmm_load(dest),
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_mm_min_ps(glmm_load(a),
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glmm_min(glmm_load(a), glmm_load(b))));
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glmm_load(b))));
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#elif defined(CGLM_NEON_FP)
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#elif defined(CGLM_NEON_FP)
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vst1q_f32(dest, vsubq_f32(vld1q_f32(dest),
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glmm_store(dest, vsubq_f32(vld1q_f32(dest),
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vminq_f32(vld1q_f32(a),
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glmm_min(glmm_load(a), glmm_load(b))));
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vld1q_f32(b))));
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#else
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#else
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dest[0] -= glm_min(a[0], b[0]);
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dest[0] -= glm_min(a[0], b[0]);
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dest[1] -= glm_min(a[1], b[1]);
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dest[1] -= glm_min(a[1], b[1]);
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@@ -1031,12 +1019,8 @@ glm_vec4_distance2(vec4 a, vec4 b) {
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CGLM_INLINE
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CGLM_INLINE
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void
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void
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glm_vec4_maxv(vec4 a, vec4 b, vec4 dest) {
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glm_vec4_maxv(vec4 a, vec4 b, vec4 dest) {
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#if defined(__wasm__) && defined(__wasm_simd128__)
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#if defined(CGLM_SIMD)
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glmm_store(dest, wasm_f32x4_pmax(glmm_load(a), glmm_load(b)));
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glmm_store(dest, glmm_max(glmm_load(a), glmm_load(b)));
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(dest, _mm_max_ps(glmm_load(a), glmm_load(b)));
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#elif defined(CGLM_NEON_FP)
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vst1q_f32(dest, vmaxq_f32(vld1q_f32(a), vld1q_f32(b)));
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#else
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#else
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dest[0] = glm_max(a[0], b[0]);
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dest[0] = glm_max(a[0], b[0]);
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dest[1] = glm_max(a[1], b[1]);
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dest[1] = glm_max(a[1], b[1]);
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@@ -1055,12 +1039,8 @@ glm_vec4_maxv(vec4 a, vec4 b, vec4 dest) {
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CGLM_INLINE
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CGLM_INLINE
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void
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void
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glm_vec4_minv(vec4 a, vec4 b, vec4 dest) {
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glm_vec4_minv(vec4 a, vec4 b, vec4 dest) {
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#if defined(__wasm__) && defined(__wasm_simd128__)
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#if defined(CGLM_SIMD)
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glmm_store(dest, wasm_f32x4_pmin(glmm_load(a), glmm_load(b)));
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glmm_store(dest, glmm_min(glmm_load(a), glmm_load(b)));
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(dest, _mm_min_ps(glmm_load(a), glmm_load(b)));
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#elif defined(CGLM_NEON_FP)
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vst1q_f32(dest, vminq_f32(vld1q_f32(a), vld1q_f32(b)));
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#else
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#else
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dest[0] = glm_min(a[0], b[0]);
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dest[0] = glm_min(a[0], b[0]);
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dest[1] = glm_min(a[1], b[1]);
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dest[1] = glm_min(a[1], b[1]);
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@@ -1080,14 +1060,13 @@ CGLM_INLINE
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void
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void
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glm_vec4_clamp(vec4 v, float minVal, float maxVal) {
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glm_vec4_clamp(vec4 v, float minVal, float maxVal) {
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#if defined(__wasm__) && defined(__wasm_simd128__)
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#if defined(__wasm__) && defined(__wasm_simd128__)
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glmm_store(v, wasm_f32x4_pmin(
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glmm_store(v, glmm_min(glmm_max(glmm_load(v), wasm_f32x4_splat(minVal)),
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wasm_f32x4_pmax(glmm_load(v), wasm_f32x4_splat(minVal)),
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wasm_f32x4_splat(maxVal)));
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wasm_f32x4_splat(maxVal)));
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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#elif defined( __SSE__ ) || defined( __SSE2__ )
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glmm_store(v, _mm_min_ps(_mm_max_ps(glmm_load(v), _mm_set1_ps(minVal)),
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glmm_store(v, glmm_min(glmm_max(glmm_load(v), _mm_set1_ps(minVal)),
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_mm_set1_ps(maxVal)));
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_mm_set1_ps(maxVal)));
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#elif defined(CGLM_NEON_FP)
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#elif defined(CGLM_NEON_FP)
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vst1q_f32(v, vminq_f32(vmaxq_f32(vld1q_f32(v), vdupq_n_f32(minVal)),
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glmm_store(v, glmm_min(glmm_max(vld1q_f32(v), vdupq_n_f32(minVal)),
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vdupq_n_f32(maxVal)));
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vdupq_n_f32(maxVal)));
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#else
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#else
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v[0] = glm_clamp(v[0], minVal, maxVal);
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v[0] = glm_clamp(v[0], minVal, maxVal);
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