move frustum related stuff to frustum header

* create helpers macro which defines corner index
* func for get bounding box frustum
* add missing source to make file
* add more desc to glm_frustum_corners
This commit is contained in:
Recep Aslantas
2018-01-12 15:21:36 +03:00
parent 2b7994778d
commit 2349bbff31
9 changed files with 249 additions and 143 deletions

View File

@@ -78,21 +78,3 @@ void
glmc_look_anyup(vec3 eye, vec3 dir, mat4 dest) {
glm_look_anyup(eye, dir, dest);
}
CGLM_EXPORT
void
glmc_frustum_planes(mat4 m, vec4 dest[6]) {
glm_frustum_planes(m, dest);
}
CGLM_EXPORT
void
glmc_frustum_corners(mat4 invMat, vec4 dest[8]) {
glm_frustum_corners(invMat, dest);
}
CGLM_EXPORT
void
glmc_frustum_center(vec4 corners[8], vec4 dest) {
glm_frustum_center(corners, dest);
}

33
src/frustum.c Normal file
View File

@@ -0,0 +1,33 @@
/*
* Copyright (c), Recep Aslantas.
*
* MIT License (MIT), http://opensource.org/licenses/MIT
* Full license can be found in the LICENSE file
*/
#include "../include/cglm/cglm.h"
#include "../include/cglm/call.h"
CGLM_EXPORT
void
glmc_frustum_planes(mat4 m, vec4 dest[6]) {
glm_frustum_planes(m, dest);
}
CGLM_EXPORT
void
glmc_frustum_corners(mat4 invMat, vec4 dest[8]) {
glm_frustum_corners(invMat, dest);
}
CGLM_EXPORT
void
glmc_frustum_center(vec4 corners[8], vec4 dest) {
glm_frustum_center(corners, dest);
}
CGLM_EXPORT
void
glmc_frustum_box(vec4 corners[8], mat4 m, vec3 box[2]) {
glm_frustum_box(corners, m, box);
}