Merge pull request #462 from under-view/feature/mat3x4-tables

mat3x4: add tables to docs & fix comments
This commit is contained in:
Recep Aslantas
2025-04-03 21:42:27 +03:00
committed by GitHub
5 changed files with 209 additions and 134 deletions

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@@ -15,11 +15,11 @@ extern "C" {
CGLM_EXPORT
void
glmc_mat3x4_copy(mat3x4 mat, mat3x4 dest);
glmc_mat3x4_copy(mat3x4 src, mat3x4 dest);
CGLM_EXPORT
void
glmc_mat3x4_zero(mat3x4 mat);
glmc_mat3x4_zero(mat3x4 m);
CGLM_EXPORT
void
@@ -35,7 +35,7 @@ glmc_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest);
CGLM_EXPORT
void
glmc_mat3x4_transpose(mat3x4 m, mat4x3 dest);
glmc_mat3x4_transpose(mat3x4 src, mat4x3 dest);
CGLM_EXPORT
void

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@@ -11,12 +11,12 @@
GLM_MAT3X4_ZERO
Functions:
CGLM_INLINE void glm_mat3x4_copy(mat3x4 mat, mat3x4 dest);
CGLM_INLINE void glm_mat3x4_zero(mat3x4 mat);
CGLM_INLINE void glm_mat3x4_copy(mat3x4 src, mat3x4 dest);
CGLM_INLINE void glm_mat3x4_zero(mat3x4 m);
CGLM_INLINE void glm_mat3x4_make(const float * __restrict src, mat3x4 dest);
CGLM_INLINE void glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest);
CGLM_INLINE void glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest);
CGLM_INLINE void glm_mat3x4_transpose(mat3x4 m, mat4x3 dest);
CGLM_INLINE void glm_mat3x4_transpose(mat3x4 src, mat4x3 dest);
CGLM_INLINE void glm_mat3x4_scale(mat3x4 m, float s);
*/
@@ -33,36 +33,36 @@
#define GLM_MAT3X4_ZERO GLM_MAT3X4_ZERO_INIT
/*!
* @brief copy all members of [mat] to [dest]
* @brief Copy mat3x4 (src) to mat3x4 (dest).
*
* @param[in] mat source
* @param[out] dest destination
* @param[in] src mat3x4 (left)
* @param[out] dest destination (result, mat3x4)
*/
CGLM_INLINE
void
glm_mat3x4_copy(mat3x4 mat, mat3x4 dest) {
glm_vec4_ucopy(mat[0], dest[0]);
glm_vec4_ucopy(mat[1], dest[1]);
glm_vec4_ucopy(mat[2], dest[2]);
glm_mat3x4_copy(mat3x4 src, mat3x4 dest) {
glm_vec4_ucopy(src[0], dest[0]);
glm_vec4_ucopy(src[1], dest[1]);
glm_vec4_ucopy(src[2], dest[2]);
}
/*!
* @brief make given matrix zero.
* @brief Zero out the mat3x4 (m).
*
* @param[in, out] mat matrix
* @param[in, out] mat3x4 (src, dest)
*/
CGLM_INLINE
void
glm_mat3x4_zero(mat3x4 mat) {
glm_mat3x4_zero(mat3x4 m) {
CGLM_ALIGN_MAT mat3x4 t = GLM_MAT3X4_ZERO_INIT;
glm_mat3x4_copy(t, mat);
glm_mat3x4_copy(t, m);
}
/*!
* @brief Create mat3x4 matrix from pointer
* @brief Create mat3x4 (dest) from pointer (src).
*
* @param[in] src pointer to an array of floats
* @param[out] dest matrix
* @param[in] src pointer to an array of floats (left)
* @param[out] dest destination (result, mat3x4)
*/
CGLM_INLINE
void
@@ -84,15 +84,15 @@ glm_mat3x4_make(const float * __restrict src, mat3x4 dest) {
}
/*!
* @brief multiply m1 and m2 to dest
* @brief Multiply mat3x4 (m1) by mat4x3 (m2) and store in mat4 (dest).
*
* @code
* glm_mat3x4_mul(mat3x4, mat4x3, mat4);
* @endcode
*
* @param[in] m1 left matrix (mat3x4)
* @param[in] m2 right matrix (mat4x3)
* @param[out] dest destination matrix (mat4)
* @param[in] m1 mat3x4 (left)
* @param[in] m2 mat4x3 (right)
* @param[out] dest destination (result, mat4)
*/
CGLM_INLINE
void
@@ -128,11 +128,11 @@ glm_mat3x4_mul(mat3x4 m1, mat4x3 m2, mat4 dest) {
}
/*!
* @brief multiply matrix with column vector and store in dest column vector
* @brief Multiply mat3x4 (m) by vec3 (v) and store in vec4 (dest).
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @param[out] dest result vector
* @param[in] m mat3x4 (left)
* @param[in] v vec3 (right, column vector)
* @param[out] dest destination (result, column vector)
*/
CGLM_INLINE
void
@@ -146,27 +146,25 @@ glm_mat3x4_mulv(mat3x4 m, vec3 v, vec4 dest) {
}
/*!
* @brief transpose matrix and store in dest
* @brief Transpose mat3x4 (src) and store in mat4x3 (dest).
*
* @param[in] m matrix
* @param[out] dest result
* @param[in] src mat3x4 (left)
* @param[out] dest destination (result, mat4x3)
*/
CGLM_INLINE
void
glm_mat3x4_transpose(mat3x4 m, mat4x3 dest) {
dest[0][0] = m[0][0]; dest[0][1] = m[1][0]; dest[0][2] = m[2][0];
dest[1][0] = m[0][1]; dest[1][1] = m[1][1]; dest[1][2] = m[2][1];
dest[2][0] = m[0][2]; dest[2][1] = m[1][2]; dest[2][2] = m[2][2];
dest[3][0] = m[0][3]; dest[3][1] = m[1][3]; dest[3][2] = m[2][3];
glm_mat3x4_transpose(mat3x4 src, mat4x3 dest) {
dest[0][0] = src[0][0]; dest[0][1] = src[1][0]; dest[0][2] = src[2][0];
dest[1][0] = src[0][1]; dest[1][1] = src[1][1]; dest[1][2] = src[2][1];
dest[2][0] = src[0][2]; dest[2][1] = src[1][2]; dest[2][2] = src[2][2];
dest[3][0] = src[0][3]; dest[3][1] = src[1][3]; dest[3][2] = src[2][3];
}
/*!
* @brief scale (multiply with scalar) matrix
* @brief Multiply mat3x4 (m) by scalar constant (s).
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
* @param[in, out] m (src, dest)
* @param[in] s float (scalar)
*/
CGLM_INLINE
void

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@@ -35,87 +35,85 @@
#define GLMS_MAT3X4_ZERO ((mat3x4s)GLMS_MAT3X4_ZERO_INIT)
/*!
* @brief make given matrix zero.
* @brief Zero out the mat3x4s (dest).
*
* @param[in, out] mat matrix
* @return[out] dest constructed mat3x4s from raw pointer
*/
CGLM_INLINE
mat3x4s
glms_mat3x4_(zero)(void) {
mat3x4s r;
glm_mat3x4_zero(r.raw);
return r;
mat3x4s dest;
glm_mat3x4_zero(dest.raw);
return dest;
}
/*!
* @brief Create mat3x4 matrix from pointer
* @brief Create mat3x4s (dest) from pointer (src).
*
* @param[in] src pointer to an array of floats
* @return constructed matrix from raw pointer
* @param[in] src pointer to an array of floats
* @return[out] dest constructed mat3x4s from raw pointer
*/
CGLM_INLINE
mat3x4s
glms_mat3x4_(make)(const float * __restrict src) {
mat3x4s r;
glm_mat3x4_make(src, r.raw);
return r;
mat3x4s dest;
glm_mat3x4_make(src, dest.raw);
return dest;
}
/*!
* @brief multiply m1 and m2 to dest
* @brief Multiply mat3x4s (m1) by mat4x3s (m2) and store in mat4s (dest).
*
* @code
* r = glms_mat3x4_mul(mat3x4s, mat4x3s);
* @endcode
*
* @param[in] m1 left matrix (mat3x4s)
* @param[in] m2 right matrix (mat4x3s)
* @returns destination matrix (mat4s)
* @param[in] m1 mat3x4s (left)
* @param[in] m2 mat4x3s (right)
* @return[out] dest constructed mat4s from raw pointers
*/
CGLM_INLINE
mat4s
glms_mat3x4_(mul)(mat3x4s m1, mat4x3s m2) {
mat4s r;
glm_mat3x4_mul(m1.raw, m2.raw, r.raw);
return r;
mat4s dest;
glm_mat3x4_mul(m1.raw, m2.raw, dest.raw);
return dest;
}
/*!
* @brief multiply matrix with column vector and store in dest column vector
* @brief Multiply mat3x4s (m) by vec3s (v) and store in vec4s (dest).
*
* @param[in] m matrix (left)
* @param[in] v vector (right, column vector)
* @returns destination vector (vec4s)
* @param[in] m mat3x4s (left)
* @param[in] v vec3s (right, column vector)
* @return[out] dest constructed vec4s from raw pointers
*/
CGLM_INLINE
vec4s
glms_mat3x4_(mulv)(mat3x4s m, vec3s v) {
vec4s r;
glm_mat3x4_mulv(m.raw, v.raw, r.raw);
return r;
vec4s dest;
glm_mat3x4_mulv(m.raw, v.raw, dest.raw);
return dest;
}
/*!
* @brief transpose matrix and store in dest
* @brief Transpose mat3x4s (m) and store in mat4x3s (dest).
*
* @param[in] m matrix
* @param[out] dest result
* @param[in] m mat3x4s (left)
* @return[out] dest constructed mat4x3s from raw pointers
*/
CGLM_INLINE
mat4x3s
glms_mat3x4_(transpose)(mat3x4s m) {
mat4x3s r;
glm_mat3x4_transpose(m.raw, r.raw);
return r;
mat4x3s dest;
glm_mat3x4_transpose(m.raw, dest.raw);
return dest;
}
/*!
* @brief scale (multiply with scalar) matrix
* @brief Multiply mat3x4s (m) by scalar constant (s).
*
* multiply matrix with scalar
*
* @param[in, out] m matrix
* @param[in] s scalar
* @param[in, out] m mat3x4s (src, dest)
* @param[in] s float (scalar)
*/
CGLM_INLINE
mat3x4s