diff --git a/include/cglm/struct/vec3.h b/include/cglm/struct/vec3.h index 163b2be..0b9713a 100644 --- a/include/cglm/struct/vec3.h +++ b/include/cglm/struct/vec3.h @@ -43,7 +43,6 @@ CGLM_INLINE vec3s glms_vec3_minadd(vec3s a, vec3s b, vec3s dest); CGLM_INLINE vec3s glms_vec3_flipsign(vec3s v); CGLM_INLINE vec3s glms_vec3_negate(vec3s v); - CGLM_INLINE vec3s glms_vec3_inv(vec3s v); CGLM_INLINE vec3s glms_vec3_normalize(vec3s v); CGLM_INLINE vec3s glms_vec3_cross(vec3s a, vec3s b); CGLM_INLINE vec3s glms_vec3_crossn(vec3s a, vec3s b); diff --git a/include/cglm/struct/vec4.h b/include/cglm/struct/vec4.h index 53ec3fb..1a6b359 100644 --- a/include/cglm/struct/vec4.h +++ b/include/cglm/struct/vec4.h @@ -42,7 +42,6 @@ CGLM_INLINE vec4s glms_vec4_maxadd(vec4s a, vec4s b, vec4s dest); CGLM_INLINE vec4s glms_vec4_minadd(vec4s a, vec4s b, vec4s dest); CGLM_INLINE vec4s glms_vec4_negate(vec4s v); - CGLM_INLINE vec4s glms_vec4_inv(vec4s v); CGLM_INLINE vec4s glms_vec4_normalize(vec4s v); CGLM_INLINE float glms_vec4_distance(vec4s a, vec4s b); CGLM_INLINE float glms_vec4_distance2(vec4s a, vec4s b);