mirror of
https://github.com/recp/cglm.git
synced 2026-01-03 22:22:11 +00:00
Add function glm_perspective_lh_zo
This commit adds the function `glm_perspective_lh_zo`, modelled on the implementation of glm_perspective, but amended to provide a left-hand coordinate system expected by DirectX, Metal and Vulkan (per the GLM project's `glm/detail/setup.hpp`). It uses a clip-space of zero-to-one. The function is tested against a longhand version of the algorithm it seeks to implement as well as against the output of the GLM project's `glm::perspectiveLH_ZO` function. This commit adds a new subdirectory `test/glm_cmp` which contains a basic CMake file and `main.cpp`. An interested user should link or copy or clone the GLM project into this directory. The `main` function can be used to print the reference data used so others can verify behaviour in the future, or add new literal reference values.
This commit is contained in:
committed by
Tai Chi Minh Ralph Eastwood
parent
a242d83805
commit
1bce62c371
@@ -7,6 +7,40 @@
|
||||
|
||||
#include "test_common.h"
|
||||
|
||||
TEST_IMPL(perspective_lh_zo) {
|
||||
mat4 dst;
|
||||
const float fovy = glm_rad(45.0f);
|
||||
const float aspect = 640/480.0f;
|
||||
const float near = 0.1f;
|
||||
const float far = 100.0f;
|
||||
|
||||
glm_perspective_lh_zo(fovy, aspect, near, far, dst);
|
||||
|
||||
/* Sanity mk. I */
|
||||
/* Longhand version of what the above function _should_ be doing */
|
||||
ASSERT(test_eq(dst[0][0], 1 / (tanf(fovy / 2) * aspect)))
|
||||
ASSERT(test_eq(dst[1][1], 1 / tanf(fovy / 2)))
|
||||
ASSERT(test_eq(dst[2][2], far / (far - near)))
|
||||
ASSERT(test_eq(dst[2][3], 1.0f))
|
||||
ASSERT(test_eq(dst[3][2], -1 * far * near / (far - near)))
|
||||
|
||||
/* Sanity mk. II */
|
||||
/* "Reference values" generated by GLM's glm::perspectiveLH_ZO */
|
||||
mat4 cmp = {0};
|
||||
cmp[0][0] = 1.8106601f;
|
||||
cmp[1][1] = 2.4142134f;
|
||||
cmp[2][2] = 1.0010010f;
|
||||
cmp[2][3] = 1.0000000f;
|
||||
cmp[3][2] = -0.1001001f;
|
||||
|
||||
for (uint32_t i = 0 ; i < 16 ; i++) {
|
||||
uint32_t r = i%4, c = i/4;
|
||||
ASSERT(fabsf(dst[r][c] - cmp[r][c]) < GLM_FLT_EPSILON)
|
||||
}
|
||||
|
||||
TEST_SUCCESS
|
||||
}
|
||||
|
||||
TEST_IMPL(camera_lookat) {
|
||||
mat4 view1, view2;
|
||||
vec3 center,
|
||||
|
||||
Reference in New Issue
Block a user