From 17f3ea5fab886e11214c27347ab46864c806476e Mon Sep 17 00:00:00 2001 From: Pierre Luycx Date: Wed, 7 Feb 2024 20:45:03 +0100 Subject: [PATCH] Implement struct API for ivec2, ivec3, and ivec4 --- Makefile.am | 3 + include/cglm/struct.h | 3 + include/cglm/struct/io.h | 39 +- include/cglm/struct/ivec2.h | 708 +++++++++++++++++++++++++++++++++++ include/cglm/struct/ivec3.h | 725 ++++++++++++++++++++++++++++++++++++ include/cglm/struct/ivec4.h | 588 +++++++++++++++++++++++++++++ 6 files changed, 2058 insertions(+), 8 deletions(-) create mode 100644 include/cglm/struct/ivec2.h create mode 100644 include/cglm/struct/ivec3.h create mode 100644 include/cglm/struct/ivec4.h diff --git a/Makefile.am b/Makefile.am index 2cb0f14..4745699 100644 --- a/Makefile.am +++ b/Makefile.am @@ -198,10 +198,13 @@ cglm_struct_HEADERS = include/cglm/struct/mat4.h \ include/cglm/struct/affine2d.h \ include/cglm/struct/vec2.h \ include/cglm/struct/vec2-ext.h \ + include/cglm/struct/ivec2.h \ include/cglm/struct/vec3.h \ include/cglm/struct/vec3-ext.h \ + include/cglm/struct/ivec3.h \ include/cglm/struct/vec4.h \ include/cglm/struct/vec4-ext.h \ + include/cglm/struct/ivec4.h \ include/cglm/struct/io.h \ include/cglm/struct/cam.h \ include/cglm/struct/quat.h \ diff --git a/include/cglm/struct.h b/include/cglm/struct.h index dad65d6..030f45a 100644 --- a/include/cglm/struct.h +++ b/include/cglm/struct.h @@ -16,6 +16,9 @@ extern "C" { #include "struct/vec2.h" #include "struct/vec3.h" #include "struct/vec4.h" +#include "struct/ivec2.h" +#include "struct/ivec3.h" +#include "struct/ivec4.h" #include "struct/mat2.h" #include "struct/mat2x3.h" #include "struct/mat2x4.h" diff --git a/include/cglm/struct/io.h b/include/cglm/struct/io.h index 66680b6..900c2a8 100644 --- a/include/cglm/struct/io.h +++ b/include/cglm/struct/io.h @@ -7,14 +7,16 @@ /* Functions: - CGLM_INLINE void glm_mat4_print(mat4 matrix, FILE *ostream); - CGLM_INLINE void glm_mat3_print(mat3 matrix, FILE *ostream); - CGLM_INLINE void glm_vec4_print(vec4 vec, FILE *ostream); - CGLM_INLINE void glm_vec3_print(vec3 vec, FILE *ostream); - CGLM_INLINE void glm_ivec3_print(ivec3 vec, FILE *ostream); - CGLM_INLINE void glm_ivec3_print(ivec3 vec, FILE *ostream); - - CGLM_INLINE void glm_versor_print(versor vec, FILE *ostream); + CGLM_INLINE void glms_mat4_print(mat4s matrix, FILE *ostream); + CGLM_INLINE void glms_mat3_print(mat3s matrix, FILE *ostream); + CGLM_INLINE void glms_vec4_print(vec4s vec, FILE *ostream); + CGLM_INLINE void glms_ivec4_print(ivec3s vec, FILE *ostream); + CGLM_INLINE void glms_vec3_print(vec3s vec, FILE *ostream); + CGLM_INLINE void glms_ivec3_print(ivec3s vec, FILE *ostream); + CGLM_INLINE void glms_vec2_print(vec2s vec, FILE *ostream); + CGLM_INLINE void glms_ivec2_print(ivec3s vec, FILE *ostream); + CGLM_INLINE void glms_versor_print(versor vec, FILE *ostream); + CGLM_INLINE void glms_aabb_print(vec3s bbox[2], const char *tag, FILE *ostream); */ #ifndef cglms_ios_h @@ -49,6 +51,13 @@ glms_vec4_print(vec4s vec, glm_vec4_print(vec.raw, ostream); } +CGLM_INLINE +void +glms_ivec4_print(ivec4s vec, + FILE * __restrict ostream) { + glm_ivec4_print(vec.raw, ostream); +} + CGLM_INLINE void glms_vec3_print(vec3s vec, @@ -63,6 +72,20 @@ glms_ivec3_print(ivec3s vec, glm_ivec3_print(vec.raw, ostream); } +CGLM_INLINE +void +glms_vec2_print(vec2s vec, + FILE * __restrict ostream) { + glm_vec2_print(vec.raw, ostream); +} + +CGLM_INLINE +void +glms_ivec2_print(ivec2s vec, + FILE * __restrict ostream) { + glm_ivec2_print(vec.raw, ostream); +} + CGLM_INLINE void glms_versor_print(versors vec, diff --git a/include/cglm/struct/ivec2.h b/include/cglm/struct/ivec2.h new file mode 100644 index 0000000..ad1c416 --- /dev/null +++ b/include/cglm/struct/ivec2.h @@ -0,0 +1,708 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +/* + Macros: + GLMS_IVEC2_ONE_INIT + GLMS_IVEC2_ZERO_INIT + GLMS_IVEC2_ONE + GLMS_IVEC2_ZERO + + Functions: + CGLM_INLINE ivec2s glms_ivec2(int * __restrict v) + CGLM_INLINE void glms_ivec2_pack(ivec2s dst[], ivec2s src[], size_t len) + CGLM_INLINE void glms_ivec2_unpack(ivec2 dst[], ivec2 src[], size_t len) + CGLM_INLINE ivec2s glms_ivec2_zero(ivec2s v) + CGLM_INLINE ivec2s glms_ivec2_one(ivec2s v) + CGLM_INLINE int glms_ivec2_dot(ivec2s a, ivec2s b) + CGLM_INLINE int glms_ivec2_cross(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_add(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_adds(ivec2s v, int s) + CGLM_INLINE ivec2s glms_ivec2_sub(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_subs(ivec2s v, int s) + CGLM_INLINE ivec2s glms_ivec2_mul(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_scale(ivec2s v, int s) + CGLM_INLINE ivec2s glms_ivec2_div(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_divs(ivec2s v, int s) + CGLM_INLINE ivec2s glms_ivec2_mod(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_addadd(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_addadds(ivec2s a, int s) + CGLM_INLINE ivec2s glms_ivec2_subadd(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_subadds(ivec2s a, int s) + CGLM_INLINE ivec2s glms_ivec2_muladd(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_muladds(ivec2s a, int s) + CGLM_INLINE ivec2s glms_ivec2_maxadd(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_minadd(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_subsub(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_subsubs(ivec2s a, int s) + CGLM_INLINE ivec2s glms_ivec2_addsub(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_addsubs(ivec2s a, int s) + CGLM_INLINE ivec2s glms_ivec2_mulsub(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_mulsubs(ivec2s a, int s) + CGLM_INLINE ivec2s glms_ivec2_maxsub(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_minsub(ivec2s a, ivec2s b) + CGLM_INLINE int glms_ivec2_distance2(ivec2s a, ivec2s b) + CGLM_INLINE float glms_ivec2_distance(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_fill(int val) + CGLM_INLINE bool glms_ivec2_eq(ivec2s v, int val); + CGLM_INLINE bool glms_ivec2_eqv(ivec2s a, ivec2s b); + CGLM_INLINE ivec2s glms_ivec2_maxv(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_minv(ivec2s a, ivec2s b) + CGLM_INLINE ivec2s glms_ivec2_clamp(ivec2s v, int minVal, int maxVal) + CGLM_INLINE ivec2s glms_ivec2_abs(ivec2s v) + */ + +#ifndef cglms_ivec2_h +#define cglms_ivec2_h + +#include "../common.h" +#include "../types-struct.h" +#include "../ivec2.h" + +#define glms_ivec2_(NAME) CGLM_STRUCTAPI(ivec2, NAME) + +#define GLMS_IVEC2_ONE_INIT {GLM_IVEC2_ONE_INIT} +#define GLMS_IVEC2_ZERO_INIT {GLM_IVEC2_ZERO_INIT} + +#define GLMS_IVEC2_ONE ((ivec2s)GLMS_IVEC2_ONE_INIT) +#define GLMS_IVEC2_ZERO ((ivec2s)GLMS_IVEC2_ZERO_INIT) + +/*! + * @brief init ivec2 using ivec3 or ivec4 + * + * @param[in] v vector + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2(int * __restrict v) { + ivec2s r; + glm_ivec2(v, r.raw); + return r; +} + +/*! + * @brief pack an array of ivec2 into an array of ivec2s + * + * @param[out] dst array of ivec2s + * @param[in] src array of ivec2 + * @param[in] len number of elements + */ +CGLM_INLINE +void +glms_ivec2_(pack)(ivec2s dst[], ivec2 src[], size_t len) { + size_t i; + + for (i = 0; i < len; i++) { + glm_ivec2_copy(src[i], dst[i].raw); + } +} + +/*! + * @brief unpack an array of ivec2s into an array of ivec2 + * + * @param[out] dst array of ivec2 + * @param[in] src array of ivec2s + * @param[in] len number of elements + */ +CGLM_INLINE +void +glms_ivec2_(unpack)(ivec2 dst[], ivec2s src[], size_t len) { + size_t i; + + for (i = 0; i < len; i++) { + glm_ivec2_copy(src[i].raw, dst[i]); + } +} + +/*! + * @brief set all members of [v] to zero + * + * @returns vector + */ +CGLM_INLINE +ivec2s +glms_ivec2_(zero)(void) { + ivec2s r; + glm_ivec2_zero(r.raw); + return r; +} + +/*! + * @brief set all members of [v] to one + * + * @returns vector + */ +CGLM_INLINE +ivec2s +glms_ivec2_(one)(void) { + ivec2s r; + glm_ivec2_one(r.raw); + return r; +} + +/*! + * @brief ivec2 dot product + * + * @param[in] a vector1 + * @param[in] b vector2 + * + * @return dot product + */ +CGLM_INLINE +int +glms_ivec2_(dot)(ivec2s a, ivec2s b) { + return glm_ivec2_dot(a.raw, b.raw); +} + +/*! + * @brief ivec2 cross product + * + * REF: http://allenchou.net/2013/07/cross-product-of-2d-vectors/ + * + * @param[in] a vector1 + * @param[in] b vector2 + * + * @return Z component of cross product + */ +CGLM_INLINE +int +glms_ivec2_(cross)(ivec2s a, ivec2s b) { + return glm_ivec2_cross(a.raw, b.raw); +} + +/*! + * @brief add vector [a] to vector [b] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(add)(ivec2s a, ivec2s b) { + ivec2s r; + glm_ivec2_add(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief add scalar s to vector [v] and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(adds)(ivec2s v, int s) { + ivec2s r; + glm_ivec2_adds(v.raw, s, r.raw); + return r; +} + +/*! + * @brief subtract vector [b] from vector [a] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(sub)(ivec2s a, ivec2s b) { + ivec2s r; + glm_ivec2_sub(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief subtract scalar s from vector [v] and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(subs)(ivec2s v, int s) { + ivec2s r; + glm_ivec2_subs(v.raw, s, r.raw); + return r; +} + +/*! + * @brief multiply vector [a] with vector [b] and store result in [dest] + * + * @param[in] a frist vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(mul)(ivec2s a, ivec2s b) { + ivec2s r; + glm_ivec2_mul(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief multiply vector [a] with scalar s and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(scale)(ivec2s v, int s) { + ivec2s r; + glm_ivec2_scale(v.raw, s, r.raw); + return r; +} + +/*! + * @brief div vector with another component-wise division: d = a / b + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns result = (a[0]/b[0], a[1]/b[1]) + */ +CGLM_INLINE +ivec2s +glms_ivec2_(div)(ivec2s a, ivec2s b) { + ivec2s r; + glm_ivec2_div(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief div vector with scalar: d = v / s + * + * @param[in] v vector + * @param[in] s scalar + * @returns result = (a[0]/s, a[1]/s) + */ +CGLM_INLINE +ivec2s +glms_ivec2_(divs)(ivec2s v, int s) { + ivec2s r; + glm_ivec2_divs(v.raw, s, r.raw); + return r; +} + +/*! + * @brief mod vector with another component-wise modulo: d = a % b + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns result = (a[0]%b[0], a[1]%b[1]) + */ +CGLM_INLINE +ivec2s +glms_ivec2_(mod)(ivec2s a, ivec2s b) { + ivec2s r; + glm_ivec2_mod(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief add vector [a] with vector [b] and add result to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a + b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(addadd)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_addadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add scalar [s] onto vector [a] and add result to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest += (a + s) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(addadds)(ivec2s a, int s, ivec2s dest) { + glm_ivec2_addadds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief subtract vector [a] from vector [b] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a - b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(subadd)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_subadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract scalar [s] from vector [a] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first + * @param[in] s scalar + * @param[in] dest dest += (a - s) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(subadds)(ivec2s a, int s, ivec2s dest) { + glm_ivec2_subadds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with vector [b] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a * b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(muladd)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_muladd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with scalar [s] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest += (a * s) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(muladds)(ivec2s a, int s, ivec2s dest) { + glm_ivec2_muladds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief add maximum of vector [a] and vector [b] to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += max(a, b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(maxadd)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_maxadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add minimum of vector [a] and vector [b] to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += min(a, b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(minadd)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_minadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract vector [a] from vector [b] and subtract result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= (a - b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(subsub)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_subsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract scalar [s] from vector [a] and subtract result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a - s) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(subsubs)(ivec2s a, int s, ivec2s dest) { + glm_ivec2_subsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief add vector [a] to vector [b] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] b scalar + * @param[in] dest dest -= (a + b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(addsub)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_addsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add scalar [s] to vector [a] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a + b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(addsubs)(ivec2s a, int s, ivec2s dest) { + glm_ivec2_addsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] and vector [b] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] b scalar + * @param[in] dest dest -= (a * b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(mulsub)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_mulsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with scalar [s] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a * s) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(mulsubs)(ivec2s a, int s, ivec2s dest) { + glm_ivec2_mulsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief subtract maximum of vector [a] and vector [b] from vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= max(a, b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(maxsub)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_maxsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract minimum of vector [a] and vector [b] from vector [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= min(a, b) + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(minsub)(ivec2s a, ivec2s b, ivec2s dest) { + glm_ivec2_minsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief squared distance between two vectors + * + * @param[in] a first vector + * @param[in] b second vector + * @return returns squared distance (distance * distance) + */ +CGLM_INLINE +int +glms_ivec2_(distance2)(ivec2s a, ivec2s b) { + return glm_ivec2_distance2(a.raw, b.raw); +} + +/*! + * @brief distance between two vectors + * + * @param[in] a first vector + * @param[in] b second vector + * @return returns distance + */ +CGLM_INLINE +float +glms_ivec2_(distance)(ivec2s a, ivec2s b) { + return glm_ivec2_distance(a.raw, b.raw); +} + +/*! + * @brief fill a vector with specified value + * + * @param[in] val value + * @returns dest + */ +CGLM_INLINE +ivec2s +glms_ivec2_(fill)(int val) { + ivec2s r; + glm_ivec2_fill(r.raw, val); + return r; +} + +/*! + * @brief check if vector is equal to value + * + * @param[in] v vector + * @param[in] val value + */ +CGLM_INLINE +bool +glms_ivec2_(eq)(ivec2s v, int val) { + return glm_ivec2_eq(v.raw, val); +} + +/*! + * @brief check if vector is equal to another + * + * @param[in] a vector + * @param[in] b vector + */ +CGLM_INLINE +bool +glms_ivec2_(eqv)(ivec2s a, ivec2s b) { + return glm_ivec2_eqv(a.raw, b.raw); +} + +/*! + * @brief set each member of dest to greater of vector a and b + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(maxv)(ivec2s a, ivec2s b) { + ivec2s r; + glm_ivec2_maxv(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief set each member of dest to lesser of vector a and b + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(minv)(ivec2s a, ivec2s b) { + ivec2s r; + glm_ivec2_minv(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief clamp each member of [v] between minVal and maxVal (inclusive) + * + * @param[in] v vector + * @param[in] minVal minimum value + * @param[in] maxVal maximum value + * @returns clamped vector + */ +CGLM_INLINE +ivec2s +glms_ivec2_(clamp)(ivec2s v, int minVal, int maxVal) { + glm_ivec2_clamp(v.raw, minVal, maxVal); + return v; +} + +/*! + * @brief absolute value of v + * + * @param[in] v vector + * @returns destination + */ +CGLM_INLINE +ivec2s +glms_ivec2_(abs)(ivec2s v) { + ivec2s r; + glm_ivec2_abs(v.raw, r.raw); + return r; +} + +#endif /* cglms_ivec2_h */ diff --git a/include/cglm/struct/ivec3.h b/include/cglm/struct/ivec3.h new file mode 100644 index 0000000..3d24a1b --- /dev/null +++ b/include/cglm/struct/ivec3.h @@ -0,0 +1,725 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +/* + Macros: + GLMS_IVEC3_ONE_INIT + GLMS_IVEC3_ZERO_INIT + GLMS_IVEC3_ONE + GLMS_IVEC3_ZERO + + Functions: + CGLM_INLINE ivec3s glms_ivec3(ivec4s v4) + CGLM_INLINE void glms_ivec3_pack(ivec3s dst[], ivec3 src[], size_t len) + CGLM_INLINE void glms_ivec3_unpack(ivec3 dst[], ivec3s src[], size_t len) + CGLM_INLINE ivec3s glms_ivec3_zero(void) + CGLM_INLINE ivec3s glms_ivec3_one(void) + CGLM_INLINE int glms_ivec3_dot(ivec3s a, ivec3s b) + CGLM_INLINE int glms_ivec3_norm2(ivec3s v) + CGLM_INLINE int glms_ivec3_norm(ivec3s v) + CGLM_INLINE ivec3s glms_ivec3_add(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_adds(ivec3s v, int s) + CGLM_INLINE ivec3s glms_ivec3_sub(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_subs(ivec3s v, int s) + CGLM_INLINE ivec3s glms_ivec3_mul(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_scale(ivec3s v, int s) + CGLM_INLINE ivec3s glms_ivec3_div(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_divs(ivec3s v, int s) + CGLM_INLINE ivec3s glms_ivec3_mod(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_addadd(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_addadds(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_subadd(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_subadds(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_muladd(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_muladds(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_minadd(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_subsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_subsubs(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_addsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_addsubs(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_mulsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_mulsubs(ivec3s a, int s, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_maxsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE ivec3s glms_ivec3_minsub(ivec3s a, ivec3s b, ivec3s dest) + CGLM_INLINE int glms_ivec3_distance2(ivec3s a, ivec3s b) + CGLM_INLINE float glms_ivec3_distance(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_fill(int val) + CGLM_INLINE bool glms_ivec3_eq(ivec3s v, int val) + CGLM_INLINE bool glms_ivec3_eqv(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_maxv(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_minv(ivec3s a, ivec3s b) + CGLM_INLINE ivec3s glms_ivec3_clamp(ivec3s v, int minVal, int maxVal) + CGLM_INLINE ivec3s glms_ivec3_abs(ivec3s v) + */ + +#ifndef cglms_ivec3_h +#define cglms_ivec3_h + +#include "../common.h" +#include "../types-struct.h" +#include "../ivec3.h" + +#define glms_ivec3_(NAME) CGLM_STRUCTAPI(ivec3, NAME) + +#define GLMS_IVEC3_ONE_INIT {GLM_IVEC3_ONE_INIT} +#define GLMS_IVEC3_ZERO_INIT {GLM_IVEC3_ZERO_INIT} + +#define GLMS_IVEC3_ONE ((ivec3s)GLMS_IVEC3_ONE_INIT) +#define GLMS_IVEC3_ZERO ((ivec3s)GLMS_IVEC3_ZERO_INIT) + +/*! + * @brief init ivec3 using ivec4 + * + * @param[in] v4 vector4 + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3(ivec4s v4) { + ivec3s r; + glm_ivec3(v4.raw, r.raw); + return r; +} + +/*! + * @brief pack an array of ivec3 into an array of ivec3s + * + * @param[out] dst array of ivec3s + * @param[in] src array of ivec3 + * @param[in] len number of elements + */ +CGLM_INLINE +void +glms_ivec3_(pack)(ivec3s dst[], ivec3 src[], size_t len) { + size_t i; + + for (i = 0; i < len; i++) { + glm_ivec3_copy(src[i], dst[i].raw); + } +} + +/*! + * @brief unpack an array of ivec3s into an array of ivec3 + * + * @param[out] dst array of ivec3 + * @param[in] src array of ivec3s + * @param[in] len number of elements + */ +CGLM_INLINE +void +glms_ivec3_(unpack)(ivec3 dst[], ivec3s src[], size_t len) { + size_t i; + + for (i = 0; i < len; i++) { + glm_ivec3_copy(src[i].raw, dst[i]); + } +} + +/*! + * @brief set all members of [v] to zero + * + * @returns vector + */ +CGLM_INLINE +ivec3s +glms_ivec3_(zero)(void) { + ivec3s r; + glm_ivec3_zero(r.raw); + return r; +} + +/*! + * @brief set all members of [v] to one + * + * @returns vector + */ +CGLM_INLINE +ivec3s +glms_ivec3_(one)(void) { + ivec3s r; + glm_ivec3_one(r.raw); + return r; +} + +/*! + * @brief ivec3 dot product + * + * @param[in] a vector1 + * @param[in] b vector2 + * + * @return dot product + */ +CGLM_INLINE +int +glms_ivec3_(dot)(ivec3s a, ivec3s b) { + return glm_ivec3_dot(a.raw, b.raw); +} + +/*! + * @brief norm * norm (magnitude) of vec + * + * we can use this func instead of calling norm * norm, because it would call + * sqrtf fuction twice but with this func we can avoid func call, maybe this is + * not good name for this func + * + * @param[in] v vector + * + * @return norm * norm + */ +CGLM_INLINE +int +glms_ivec3_(norm2)(ivec3s v) { + return glm_ivec3_norm2(v.raw); +} + +/*! + * @brief euclidean norm (magnitude), also called L2 norm + * this will give magnitude of vector in euclidean space + * + * @param[in] v vector + * + * @return norm + */ +CGLM_INLINE +int +glms_ivec3_(norm)(ivec3s v) { + return glm_ivec3_norm(v.raw); +} + +/*! + * @brief add vector [a] to vector [b] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(add)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_add(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief add scalar s to vector [v] and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(adds)(ivec3s v, int s) { + ivec3s r; + glm_ivec3_adds(v.raw, s, r.raw); + return r; +} + +/*! + * @brief subtract vector [b] from vector [a] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(sub)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_sub(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief subtract scalar s from vector [v] and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subs)(ivec3s v, int s) { + ivec3s r; + glm_ivec3_subs(v.raw, s, r.raw); + return r; +} + +/*! + * @brief multiply vector [a] with vector [b] and store result in [dest] + * + * @param[in] a frist vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(mul)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_mul(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief multiply vector [a] with scalar s and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(scale)(ivec3s v, int s) { + ivec3s r; + glm_ivec3_scale(v.raw, s, r.raw); + return r; +} + +/*! + * @brief div vector with another component-wise division: d = a / b + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns result = (a[0]/b[0], a[1]/b[1], a[2]/b[2]) + */ +CGLM_INLINE +ivec3s +glms_ivec3_(div)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_div(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief div vector with scalar: d = v / s + * + * @param[in] v vector + * @param[in] s scalar + * @returns result = (a[0]/s, a[1]/s, a[2]/s) + */ +CGLM_INLINE +ivec3s +glms_ivec3_(divs)(ivec3s v, int s) { + ivec3s r; + glm_ivec3_divs(v.raw, s, r.raw); + return r; +} + +/*! + * @brief Element-wise modulo operation on ivec3 vectors: dest = a % b + * + * Performs element-wise modulo on each component of vectors `a` and `b`. + * + * @param[in] a vector 1 + * @param[in] b vector 2 + * @returns result = (a[0]%b[0], a[1]%b[1], a[2]%b[2]) + */ +CGLM_INLINE +ivec3s +glms_ivec3_(mod)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_mod(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief add vector [a] with vector [b] and add result to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a + b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(addadd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_addadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add scalar [s] onto vector [a] and add result to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest += (a + s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(addadds)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_addadds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief subtract vector [a] from vector [b] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a - b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subadd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_subadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract scalar [s] from vector [a] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first + * @param[in] s scalar + * @param[in] dest dest += (a - s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subadds)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_subadds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with vector [b] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a * b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(muladd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_muladd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with scalar [s] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest += (a * s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(muladds)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_muladds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief add maximum of vector [a] and vector [b] to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += max(a, b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(maxadd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_maxadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add minimum of vector [a] and vector [b] to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += min(a, b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(minadd)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_minadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract vector [a] from vector [b] and subtract result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= (a - b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_subsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract scalar [s] from vector [a] and subtract result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a - s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(subsubs)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_subsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief add vector [a] to vector [b] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] b scalar + * @param[in] dest dest -= (a + b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(addsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_addsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add scalar [s] to vector [a] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a + b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(addsubs)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_addsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] and vector [b] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] b scalar + * @param[in] dest dest -= (a * b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(mulsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_mulsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with scalar [s] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a * s) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(mulsubs)(ivec3s a, int s, ivec3s dest) { + glm_ivec3_mulsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief subtract maximum of vector [a] and vector [b] from vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= max(a, b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(maxsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_maxsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract minimum of vector [a] and vector [b] from vector [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= min(a, b) + * @returns dest + */ +CGLM_INLINE +ivec3s +glms_ivec3_(minsub)(ivec3s a, ivec3s b, ivec3s dest) { + glm_ivec3_minsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief squared distance between two vectors + * + * @param[in] a first vector + * @param[in] b second vector + * @return returns squared distance (distance * distance) + */ +CGLM_INLINE +int +glms_ivec3_(distance2)(ivec3s a, ivec3s b) { + return glm_ivec3_distance2(a.raw, b.raw); +} + +/*! + * @brief distance between two vectors + * + * @param[in] a first vector + * @param[in] b second vector + * @return returns distance + */ +CGLM_INLINE +float +glms_ivec3_(distance)(ivec3s a, ivec3s b) { + return glm_ivec3_distance(a.raw, b.raw); +} + +/*! + * @brief fill a vector with specified value + * + * @param[in] val value + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(fill)(int val) { + ivec3s r; + glm_ivec3_fill(r.raw, val); + return r; +} + +/*! + * @brief check if vector is equal to value + * + * @param[in] v vector + * @param[in] val value + */ +CGLM_INLINE +bool +glms_ivec3_(eq)(ivec3s v, int val) { + return glm_ivec3_eq(v.raw, val); +} + +/*! + * @brief check if vector is equal to another + * + * @param[in] a vector + * @param[in] b vector + */ +CGLM_INLINE +bool +glms_ivec3_(eqv)(ivec3s a, ivec3s b) { + return glm_ivec3_eqv(a.raw, b.raw); +} + +/*! + * @brief set each member of dest to greater of vector a and b + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(maxv)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_maxv(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief set each member of dest to lesser of vector a and b + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(minv)(ivec3s a, ivec3s b) { + ivec3s r; + glm_ivec3_minv(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief clamp each member of [v] between minVal and maxVal (inclusive) + * + * @param[in] v vector + * @param[in] minVal minimum value + * @param[in] maxVal maximum value + * @returns clamped vector + */ +CGLM_INLINE +ivec3s +glms_ivec3_(clamp)(ivec3s v, int minVal, int maxVal) { + glm_ivec3_clamp(v.raw, minVal, maxVal); + return v; +} + +/*! + * @brief absolute value of v + * + * @param[in] v vector + * @returns destination + */ +CGLM_INLINE +ivec3s +glms_ivec3_(abs)(ivec3s v) { + ivec3s r; + glm_ivec3_abs(v.raw, r.raw); + return r; +} + +#endif /* cglms_ivec3_h */ diff --git a/include/cglm/struct/ivec4.h b/include/cglm/struct/ivec4.h new file mode 100644 index 0000000..e8f29a1 --- /dev/null +++ b/include/cglm/struct/ivec4.h @@ -0,0 +1,588 @@ +/* + * Copyright (c), Recep Aslantas. + * + * MIT License (MIT), http://opensource.org/licenses/MIT + * Full license can be found in the LICENSE file + */ + +/* + Macros: + GLMS_IVEC4_ONE_INIT + GLMS_IVEC4_ZERO_INIT + GLMS_IVEC4_ONE + GLMS_IVEC4_ZERO + + Functions: + CGLM_INLINE ivec4s glms_ivec4(ivec3s v3, int last) + CGLM_INLINE void glms_ivec4_pack(ivec4s dst[], ivec4 src[], size_t len) + CGLM_INLINE void glms_ivec4_unpack(ivec4 dst[], ivec4s src[], size_t len) + CGLM_INLINE ivec4s glms_ivec4_zero(void) + CGLM_INLINE ivec4s glms_ivec4_one(void) + CGLM_INLINE ivec4s glms_ivec4_add(ivec4s a, ivec4s b) + CGLM_INLINE ivec4s glms_ivec4_adds(ivec4s v, int s) + CGLM_INLINE ivec4s glms_ivec4_sub(ivec4s a, ivec4s b) + CGLM_INLINE ivec4s glms_ivec4_subs(ivec4s v, int s) + CGLM_INLINE ivec4s glms_ivec4_mul(ivec4s a, ivec4s b) + CGLM_INLINE ivec4s glms_ivec4_scale(ivec4s v, int s) + CGLM_INLINE ivec4s glms_ivec4_addadd(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_addadds(ivec4s a, int s, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_subadd(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_subadds(ivec4s a, int s, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_muladd(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_muladds(ivec4s a, int s, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_maxadd(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_minadd(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_subsub(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_subsubs(ivec4s a, int s, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_addsub(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_addsubs(ivec4s a, int s, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_mulsub(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_mulsubs(ivec4s a, int s, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_maxsub(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE ivec4s glms_ivec4_minsub(ivec4s a, ivec4s b, ivec4s dest) + CGLM_INLINE int glms_ivec4_distance2(ivec4s a, ivec4s b) + CGLM_INLINE float glms_ivec4_distance(ivec4s a, ivec4s b) + CGLM_INLINE ivec4s glms_ivec4_maxv(ivec4s a, ivec4s b) + CGLM_INLINE ivec4s glms_ivec4_minv(ivec4s a, ivec4s b) + CGLM_INLINE ivec4s glms_ivec4_clamp(ivec4s v, int minVal, int maxVal) + CGLM_INLINE ivec4s glms_ivec4_abs(ivec4s v) + */ + +#ifndef cglms_ivec4_h +#define cglms_ivec4_h + +#include "../common.h" +#include "../types-struct.h" +#include "../ivec4.h" + +#define glms_ivec4_(NAME) CGLM_STRUCTAPI(ivec4, NAME) + +#define GLMS_IVEC4_ONE_INIT {GLM_IVEC4_ONE_INIT} +#define GLMS_IVEC4_ZERO_INIT {GLM_IVEC4_ZERO_INIT} + +#define GLMS_IVEC4_ONE ((ivec4s)GLMS_IVEC4_ONE_INIT) +#define GLMS_IVEC4_ZERO ((ivec4s)GLMS_IVEC4_ZERO_INIT) + +/*! + * @brief init ivec4 using ivec3 + * + * @param[in] v3 vector3 + * @param[in] last last item + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4(ivec3s v3, int last) { + ivec4s r; + glm_ivec4(v3.raw, last, r.raw); + return r; +} + +/*! + * @brief pack an array of ivec4 into an array of ivec4s + * + * @param[out] dst array of ivec4s + * @param[in] src array of ivec4 + * @param[in] len number of elements + */ +CGLM_INLINE +void +glms_ivec4_(pack)(ivec4s dst[], ivec4 src[], size_t len) { + size_t i; + + for (i = 0; i < len; i++) { + glm_ivec4_copy(src[i], dst[i].raw); + } +} + +/*! + * @brief unpack an array of ivec4s into an array of ivec4 + * + * @param[out] dst array of ivec4 + * @param[in] src array of ivec4s + * @param[in] len number of elements + */ +CGLM_INLINE +void +glms_ivec4_(unpack)(ivec4 dst[], ivec4s src[], size_t len) { + size_t i; + + for (i = 0; i < len; i++) { + glm_ivec4_copy(src[i].raw, dst[i]); + } +} + +/*! + * @brief set all members of [v] to zero + * + * @returns vector + */ +CGLM_INLINE +ivec4s +glms_ivec4_(zero)(void) { + ivec4s r; + glm_ivec4_zero(r.raw); + return r; +} + +/*! + * @brief set all members of [v] to one + * + * @returns vector + */ +CGLM_INLINE +ivec4s +glms_ivec4_(one)(void) { + ivec4s r; + glm_ivec4_one(r.raw); + return r; +} + +/*! + * @brief add vector [a] to vector [b] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(add)(ivec4s a, ivec4s b) { + ivec4s r; + glm_ivec4_add(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief add scalar s to vector [v] and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(adds)(ivec4s v, int s) { + ivec4s r; + glm_ivec4_adds(v.raw, s, r.raw); + return r; +} + +/*! + * @brief subtract vector [b] from vector [a] and store result in [dest] + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(sub)(ivec4s a, ivec4s b) { + ivec4s r; + glm_ivec4_sub(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief subtract scalar s from vector [v] and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(subs)(ivec4s v, int s) { + ivec4s r; + glm_ivec4_subs(v.raw, s, r.raw); + return r; +} + +/*! + * @brief multiply vector [a] with vector [b] and store result in [dest] + * + * @param[in] a frist vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(mul)(ivec4s a, ivec4s b) { + ivec4s r; + glm_ivec4_mul(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief multiply vector [a] with scalar s and store result in [dest] + * + * @param[in] v vector + * @param[in] s scalar + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(scale)(ivec4s v, int s) { + ivec4s r; + glm_ivec4_scale(v.raw, s, r.raw); + return r; +} + +/*! + * @brief add vector [a] with vector [b] and add result to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a + b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(addadd)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_addadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add scalar [s] onto vector [a] and add result to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest += (a + s) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(addadds)(ivec4s a, int s, ivec4s dest) { + glm_ivec4_addadds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief subtract vector [a] from vector [b] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a - b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(subadd)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_subadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract scalar [s] from vector [a] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first + * @param[in] s scalar + * @param[in] dest dest += (a - s) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(subadds)(ivec4s a, int s, ivec4s dest) { + glm_ivec4_subadds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with vector [b] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += (a * b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(muladd)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_muladd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with scalar [s] and add result to [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest += (a * s) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(muladds)(ivec4s a, int s, ivec4s dest) { + glm_ivec4_muladds(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief add maximum of vector [a] and vector [b] to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += max(a, b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(maxadd)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_maxadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add minimum of vector [a] and vector [b] to vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest += min(a, b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(minadd)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_minadd(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract vector [a] from vector [b] and subtract result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= (a - b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(subsub)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_subsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract scalar [s] from vector [a] and subtract result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a - s) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(subsubs)(ivec4s a, int s, ivec4s dest) { + glm_ivec4_subsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief add vector [a] to vector [b] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] b scalar + * @param[in] dest dest -= (a + b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(addsub)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_addsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief add scalar [s] to vector [a] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a + b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(addsubs)(ivec4s a, int s, ivec4s dest) { + glm_ivec4_addsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] and vector [b] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] b scalar + * @param[in] dest dest -= (a * b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(mulsub)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_mulsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief multiply vector [a] with scalar [s] and subtract the result from [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a vector + * @param[in] s scalar + * @param[in] dest dest -= (a * s) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(mulsubs)(ivec4s a, int s, ivec4s dest) { + glm_ivec4_mulsubs(a.raw, s, dest.raw); + return dest; +} + +/*! + * @brief subtract maximum of vector [a] and vector [b] from vector [dest] + * + * applies += operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= max(a, b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(maxsub)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_maxsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief subtract minimum of vector [a] and vector [b] from vector [dest] + * + * applies -= operator so dest must be initialized + * + * @param[in] a first vector + * @param[in] b second vector + * @param[in] dest dest -= min(a, b) + * @returns dest + */ +CGLM_INLINE +ivec4s +glms_ivec4_(minsub)(ivec4s a, ivec4s b, ivec4s dest) { + glm_ivec4_minsub(a.raw, b.raw, dest.raw); + return dest; +} + +/*! + * @brief squared distance between two vectors + * + * @param[in] a first vector + * @param[in] b second vector + * @return returns squared distance (distance * distance) + */ +CGLM_INLINE +int +glms_ivec4_(distance2)(ivec4s a, ivec4s b) { + return glm_ivec4_distance2(a.raw, b.raw); +} + +/*! + * @brief distance between two vectors + * + * @param[in] a first vector + * @param[in] b second vector + * @return returns distance + */ +CGLM_INLINE +float +glms_ivec4_(distance)(ivec4s a, ivec4s b) { + return glm_ivec4_distance(a.raw, b.raw); +} + +/*! + * @brief set each member of dest to greater of vector a and b + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(maxv)(ivec4s a, ivec4s b) { + ivec4s r; + glm_ivec4_maxv(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief set each member of dest to lesser of vector a and b + * + * @param[in] a first vector + * @param[in] b second vector + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(minv)(ivec4s a, ivec4s b) { + ivec4s r; + glm_ivec4_minv(a.raw, b.raw, r.raw); + return r; +} + +/*! + * @brief clamp each member of [v] between minVal and maxVal (inclusive) + * + * @param[in] v vector + * @param[in] minVal minimum value + * @param[in] maxVal maximum value + * @returns clamped vector + */ +CGLM_INLINE +ivec4s +glms_ivec4_(clamp)(ivec4s v, int minVal, int maxVal) { + glm_ivec4_clamp(v.raw, minVal, maxVal); + return v; +} + +/*! + * @brief absolute value of v + * + * @param[in] v vector + * @returns destination + */ +CGLM_INLINE +ivec4s +glms_ivec4_(abs)(ivec4s v) { + ivec4s r; + glm_ivec4_abs(v.raw, r.raw); + return r; +} + +#endif /* cglms_ivec4_h */