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rm redefinition glGetIntegerv for win32
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@@ -27,10 +27,6 @@ glUniformMatrix4fv(GLint location,
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GLsizei count,
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GLboolean transpose,
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const GLfloat *value);
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extern
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void
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glGetIntegerv(GLenum pname, GLint *params);
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#endif
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CGLM_INLINE
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