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Implemented 2D affine post transformations (translate, rotate, scale)
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132
include/cglm/affine2d-post.h
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132
include/cglm/affine2d-post.h
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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#ifndef cglm_affine2d_post_h
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#define cglm_affine2d_post_h
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/*
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Functions:
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CGLM_INLINE void glm_translated2d(mat3 m, vec2 v);
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CGLM_INLINE void glm_translated2d_x(mat3 m, float to);
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CGLM_INLINE void glm_translated2d_y(mat3 m, float to);
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CGLM_INLINE void glm_rotated2d(mat3 m, float angle);
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CGLM_INLINE void glm_scaled2d(mat3 m, vec2 v);
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CGLM_INLINE void glm_scaled2d_uni(mat3 m, float s);
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*/
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#include "vec2.h"
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/*!
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* @brief translate existing transform matrix by v vector
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* and store result in same matrix
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*
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transform
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* @param[in] v translate vector [x, y]
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*/
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CGLM_INLINE
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void
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glm_translated2d(mat3 m, vec2 v) {
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glm_vec2_add(m[2], v, m[2]);
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}
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/*!
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* @brief translate existing transform matrix by x factor
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*
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transform
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* @param[in] x x factor
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*/
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CGLM_INLINE
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void
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glm_translated2d_x(mat3 m, float x) {
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m[2][0] += x;
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}
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/*!
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* @brief translate existing transform matrix by y factor
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*
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transform
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* @param[in] y y factor
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*/
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CGLM_INLINE
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void
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glm_translated2d_y(mat3 m, float y) {
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m[2][1] += y;
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}
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/*!
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* @brief rotate existing transform matrix by angle
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*
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transform
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* @param[in] angle angle (radians)
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*/
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CGLM_INLINE
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void
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glm_rotated2d(mat3 m, float angle) {
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float c = cosf(angle),
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s = sinf(angle),
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m00 = m[0][0], m10 = m[1][0], m20 = m[2][0],
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m01 = m[0][1], m11 = m[1][1], m21 = m[2][1];
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m[0][0] = c * m00 - s * m01;
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m[1][0] = c * m10 - s * m11;
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m[2][0] = c * m20 - s * m21;
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m[0][1] = s * m00 + c * m01;
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m[1][1] = s * m10 + c * m11;
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m[2][1] = s * m20 + c * m21;
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}
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/*!
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* @brief scale existing 2d transform matrix by v vector
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*
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transform
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* @param[in] v scale vector [x, y]
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*/
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CGLM_INLINE
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void
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glm_scaled2d(mat3 m, vec2 v) {
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m[0][0] *= v[0];
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m[1][0] *= v[0];
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m[2][0] *= v[0];
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m[0][1] *= v[1];
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m[1][1] *= v[1];
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m[2][1] *= v[1];
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}
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/*!
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* @brief applies uniform scale to existing 2d transform matrix v = [s, s]
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*
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* this is POST transform, applies to existing transform as last transform
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*
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* @param[in, out] m affine transform
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* @param[in] s scale factor
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*/
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CGLM_INLINE
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void
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glm_scaled2d_uni(mat3 m, float s) {
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m[0][0] *= s;
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m[1][0] *= s;
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m[2][0] *= s;
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m[0][1] *= s;
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m[1][1] *= s;
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m[2][1] *= s;
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}
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#endif /* cglm_affine2d_post_h */
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