mirror of
https://github.com/recp/cglm.git
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add missing struct affine functions and headers
This commit is contained in:
@@ -45,6 +45,8 @@ cglm_HEADERS = include/cglm/version.h \
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include/cglm/mat4.h \
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include/cglm/mat4.h \
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include/cglm/mat3.h \
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include/cglm/mat3.h \
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include/cglm/mat2.h \
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include/cglm/mat2.h \
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include/cglm/affine-pre.h \
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include/cglm/affine-post.h \
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include/cglm/affine.h \
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include/cglm/affine.h \
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include/cglm/affine-mat.h \
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include/cglm/affine-mat.h \
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include/cglm/vec2.h \
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include/cglm/vec2.h \
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184
include/cglm/struct/affine-post.h
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184
include/cglm/struct/affine-post.h
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@@ -0,0 +1,184 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE mat4s glms_translated(mat4s m, vec3s v);
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CGLM_INLINE mat4s glms_translated_x(mat4s m, float x);
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CGLM_INLINE mat4s glms_translated_y(mat4s m, float y);
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CGLM_INLINE mat4s glms_translated_z(mat4s m, float z);
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CGLM_INLINE mat4s glms_rotated_x(mat4s m, float angle);
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CGLM_INLINE mat4s glms_rotated_y(mat4s m, float angle);
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CGLM_INLINE mat4s glms_rotated_z(mat4s m, float angle);
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CGLM_INLINE mat4s glms_rotated(mat4s m, float angle, vec3s axis);
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CGLM_INLINE mat4s glms_rotated_at(mat4s m, vec3s pivot, float angle, vec3s axis);
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CGLM_INLINE mat4s glms_spinned(mat4s m, float angle, vec3s axis);
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*/
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#ifndef cglms_affines_post_h
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#define cglms_affines_post_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../affine.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "mat4.h"
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/*!
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* @brief translate existing transform matrix by v vector
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* and stores result in same matrix
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*
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* @param[in] m affine transfrom
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* @param[in] v translate vector [x, y, z]
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_translated(mat4s m, vec3s v) {
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glm_translated(m.raw, v.raw);
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return m;
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}
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/*!
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* @brief translate existing transform matrix by x factor
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*
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* @param[in] m affine transfrom
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* @param[in] x x factor
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_translated_x(mat4s m, float x) {
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glm_translated_x(m.raw, x);
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return m;
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}
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/*!
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* @brief translate existing transform matrix by y factor
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*
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* @param[in] m affine transfrom
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* @param[in] y y factor
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_translated_y(mat4s m, float y) {
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glm_translated_y(m.raw, y);
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return m;
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}
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/*!
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* @brief translate existing transform matrix by z factor
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*
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* @param[in] m affine transfrom
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* @param[in] z z factor
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_translated_z(mat4s m, float z) {
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glm_translated_z(m.raw, z);
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return m;
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}
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/*!
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* @brief rotate existing transform matrix around X axis by angle
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* and store result in dest
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @returns rotated matrix
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*/
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CGLM_INLINE
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mat4s
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glms_rotated_x(mat4s m, float angle) {
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mat4s r;
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glm_rotated_x(m.raw, angle, r.raw);
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return r;
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}
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/*!
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* @brief rotate existing transform matrix around Y axis by angle
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* and store result in dest
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @returns rotated matrix
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*/
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CGLM_INLINE
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mat4s
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glms_rotated_y(mat4s m, float angle) {
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mat4s r;
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glm_rotated_y(m.raw, angle, r.raw);
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return r;
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}
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/*!
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* @brief rotate existing transform matrix around Z axis by angle
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* and store result in dest
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @returns rotated matrix
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*/
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CGLM_INLINE
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mat4s
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glms_rotated_z(mat4s m, float angle) {
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mat4s r;
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glm_rotated_z(m.raw, angle, r.raw);
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return r;
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}
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/*!
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* @brief rotate existing transform matrix around given axis by angle
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_rotated(mat4s m, float angle, vec3s axis) {
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glm_rotated(m.raw, angle, axis.raw);
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return m;
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}
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/*!
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* @brief rotate existing transform
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* around given axis by angle at given pivot point (rotation center)
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*
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* @param[in] m affine transfrom
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* @param[in] pivot rotation center
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_rotated_at(mat4s m, vec3s pivot, float angle, vec3s axis) {
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glm_rotated_at(m.raw, pivot.raw, angle, axis.raw);
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return m;
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}
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/*!
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* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
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*
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @param[in] axis axis
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_spinned(mat4s m, float angle, vec3s axis) {
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glm_spinned(m.raw, angle, axis.raw);
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return m;
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}
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#endif /* cglms_affines_post_h */
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184
include/cglm/struct/affine-pre.h
Normal file
184
include/cglm/struct/affine-pre.h
Normal file
@@ -0,0 +1,184 @@
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/*
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* Copyright (c), Recep Aslantas.
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*
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* MIT License (MIT), http://opensource.org/licenses/MIT
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* Full license can be found in the LICENSE file
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*/
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/*
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Functions:
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CGLM_INLINE mat4s glms_translate(mat4s m, vec3s v);
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CGLM_INLINE mat4s glms_translate_x(mat4s m, float x);
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CGLM_INLINE mat4s glms_translate_y(mat4s m, float y);
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CGLM_INLINE mat4s glms_translate_z(mat4s m, float z);
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CGLM_INLINE mat4s glms_rotate_x(mat4s m, float angle);
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CGLM_INLINE mat4s glms_rotate_y(mat4s m, float angle);
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CGLM_INLINE mat4s glms_rotate_z(mat4s m, float angle);
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CGLM_INLINE mat4s glms_rotate(mat4s m, float angle, vec3s axis);
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CGLM_INLINE mat4s glms_rotate_at(mat4s m, vec3s pivot, float angle, vec3s axis);
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CGLM_INLINE mat4s glms_spin(mat4s m, float angle, vec3s axis);
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*/
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#ifndef cglms_affines_pre_h
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#define cglms_affines_pre_h
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#include "../common.h"
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#include "../types-struct.h"
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#include "../affine.h"
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#include "vec3.h"
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#include "vec4.h"
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#include "mat4.h"
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/*!
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* @brief translate existing transform matrix by v vector
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* and stores result in same matrix
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*
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* @param[in] m affine transfrom
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* @param[in] v translate vector [x, y, z]
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_translate(mat4s m, vec3s v) {
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glm_translate(m.raw, v.raw);
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return m;
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}
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/*!
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* @brief translate existing transform matrix by x factor
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*
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* @param[in] m affine transfrom
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* @param[in] x x factor
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_translate_x(mat4s m, float x) {
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glm_translate_x(m.raw, x);
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return m;
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}
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/*!
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* @brief translate existing transform matrix by y factor
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*
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* @param[in] m affine transfrom
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* @param[in] y y factor
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_translate_y(mat4s m, float y) {
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glm_translate_y(m.raw, y);
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return m;
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}
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/*!
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* @brief translate existing transform matrix by z factor
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*
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* @param[in] m affine transfrom
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* @param[in] z z factor
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* @returns affine transfrom
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*/
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CGLM_INLINE
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mat4s
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glms_translate_z(mat4s m, float z) {
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glm_translate_z(m.raw, z);
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return m;
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}
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/*!
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* @brief rotate existing transform matrix around X axis by angle
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|
* and store result in dest
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*
|
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* @param[in] m affine transfrom
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* @param[in] angle angle (radians)
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* @returns rotated matrix
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*/
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CGLM_INLINE
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mat4s
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glms_rotate_x(mat4s m, float angle) {
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mat4s r;
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glm_rotate_x(m.raw, angle, r.raw);
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return r;
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}
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/*!
|
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|
* @brief rotate existing transform matrix around Y axis by angle
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||||||
|
* and store result in dest
|
||||||
|
*
|
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|
* @param[in] m affine transfrom
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||||||
|
* @param[in] angle angle (radians)
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* @returns rotated matrix
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*/
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CGLM_INLINE
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|
mat4s
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glms_rotate_y(mat4s m, float angle) {
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mat4s r;
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glm_rotate_y(m.raw, angle, r.raw);
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return r;
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}
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|
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|
/*!
|
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|
* @brief rotate existing transform matrix around Z axis by angle
|
||||||
|
* and store result in dest
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
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||||||
|
* @param[in] angle angle (radians)
|
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|
* @returns rotated matrix
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*/
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CGLM_INLINE
|
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|
mat4s
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glms_rotate_z(mat4s m, float angle) {
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mat4s r;
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glm_rotate_z(m.raw, angle, r.raw);
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return r;
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|
}
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|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
* @returns affine transfrom
|
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|
*/
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CGLM_INLINE
|
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|
mat4s
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||||||
|
glms_rotate(mat4s m, float angle, vec3s axis) {
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glm_rotate(m.raw, angle, axis.raw);
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|
return m;
|
||||||
|
}
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||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform
|
||||||
|
* around given axis by angle at given pivot point (rotation center)
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] pivot rotation center
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
* @returns affine transfrom
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||||||
|
*/
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CGLM_INLINE
|
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|
mat4s
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glms_rotate_at(mat4s m, vec3s pivot, float angle, vec3s axis) {
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glm_rotate_at(m.raw, pivot.raw, angle, axis.raw);
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||||||
|
return m;
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||||||
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}
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||||||
|
|
||||||
|
/*!
|
||||||
|
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
||||||
|
*
|
||||||
|
* @param[in] m affine transfrom
|
||||||
|
* @param[in] angle angle (radians)
|
||||||
|
* @param[in] axis axis
|
||||||
|
* @returns affine transfrom
|
||||||
|
*/
|
||||||
|
CGLM_INLINE
|
||||||
|
mat4s
|
||||||
|
glms_spin(mat4s m, float angle, vec3s axis) {
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glm_spin(m.raw, angle, axis.raw);
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|
return m;
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif /* cglms_affines_pre_h */
|
@@ -40,63 +40,6 @@
|
|||||||
#include "vec4.h"
|
#include "vec4.h"
|
||||||
#include "mat4.h"
|
#include "mat4.h"
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by v vector
|
|
||||||
* and stores result in same matrix
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] v translate vector [x, y, z]
|
|
||||||
* @returns affine transfrom
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_translate(mat4s m, vec3s v) {
|
|
||||||
glm_translate(m.raw, v.raw);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by x factor
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] x x factor
|
|
||||||
* @returns affine transfrom
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_translate_x(mat4s m, float x) {
|
|
||||||
glm_translate_x(m.raw, x);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by y factor
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] y y factor
|
|
||||||
* @returns affine transfrom
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_translate_y(mat4s m, float y) {
|
|
||||||
glm_translate_y(m.raw, y);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief translate existing transform matrix by z factor
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] z z factor
|
|
||||||
* @returns affine transfrom
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_translate_z(mat4s m, float z) {
|
|
||||||
glm_translate_z(m.raw, z);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief creates NEW translate transform matrix by v vector
|
* @brief creates NEW translate transform matrix by v vector
|
||||||
*
|
*
|
||||||
@@ -156,54 +99,6 @@ glms_scale_uni(mat4s m, float s) {
|
|||||||
return m;
|
return m;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around X axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @returns rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_rotate_x(mat4s m, float angle) {
|
|
||||||
mat4s r;
|
|
||||||
glm_rotate_x(m.raw, angle, r.raw);
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around Y axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @returns rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_rotate_y(mat4s m, float angle) {
|
|
||||||
mat4s r;
|
|
||||||
glm_rotate_y(m.raw, angle, r.raw);
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around Z axis by angle
|
|
||||||
* and store result in dest
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @returns rotated matrix
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_rotate_z(mat4s m, float angle) {
|
|
||||||
mat4s r;
|
|
||||||
glm_rotate_z(m.raw, angle, r.raw);
|
|
||||||
return r;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief creates NEW rotation matrix by angle and axis
|
* @brief creates NEW rotation matrix by angle and axis
|
||||||
*
|
*
|
||||||
@@ -221,38 +116,6 @@ glms_rotate_make(float angle, vec3s axis) {
|
|||||||
return m;
|
return m;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around given axis by angle
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
* @returns affine transfrom
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_rotate(mat4s m, float angle, vec3s axis) {
|
|
||||||
glm_rotate(m.raw, angle, axis.raw);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform
|
|
||||||
* around given axis by angle at given pivot point (rotation center)
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] pivot rotation center
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
* @returns affine transfrom
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_rotate_at(mat4s m, vec3s pivot, float angle, vec3s axis) {
|
|
||||||
glm_rotate_at(m.raw, pivot.raw, angle, axis.raw);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief creates NEW rotation matrix by angle and axis at given point
|
* @brief creates NEW rotation matrix by angle and axis at given point
|
||||||
*
|
*
|
||||||
@@ -274,21 +137,6 @@ glms_rotate_atm(mat4s m, vec3s pivot, float angle, vec3s axis) {
|
|||||||
return m;
|
return m;
|
||||||
}
|
}
|
||||||
|
|
||||||
/*!
|
|
||||||
* @brief rotate existing transform matrix around given axis by angle around self (doesn't affected by position)
|
|
||||||
*
|
|
||||||
* @param[in] m affine transfrom
|
|
||||||
* @param[in] angle angle (radians)
|
|
||||||
* @param[in] axis axis
|
|
||||||
* @returns affine transfrom
|
|
||||||
*/
|
|
||||||
CGLM_INLINE
|
|
||||||
mat4s
|
|
||||||
glms_spin(mat4s m, float angle, vec3s axis) {
|
|
||||||
glm_spin(m.raw, angle, axis.raw);
|
|
||||||
return m;
|
|
||||||
}
|
|
||||||
|
|
||||||
/*!
|
/*!
|
||||||
* @brief decompose scale vector
|
* @brief decompose scale vector
|
||||||
*
|
*
|
||||||
@@ -346,4 +194,7 @@ glms_decompose(mat4s m, vec4s * __restrict t, mat4s * __restrict r, vec3s * __re
|
|||||||
glm_decompose(m.raw, t->raw, r->raw, s->raw);
|
glm_decompose(m.raw, t->raw, r->raw, s->raw);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#include "affine-pre.h"
|
||||||
|
#include "affine-post.h"
|
||||||
|
|
||||||
#endif /* cglms_affines_h */
|
#endif /* cglms_affines_h */
|
||||||
|
@@ -158,6 +158,8 @@
|
|||||||
<ClInclude Include="..\include\cglm\simd\x86.h" />
|
<ClInclude Include="..\include\cglm\simd\x86.h" />
|
||||||
<ClInclude Include="..\include\cglm\sphere.h" />
|
<ClInclude Include="..\include\cglm\sphere.h" />
|
||||||
<ClInclude Include="..\include\cglm\struct.h" />
|
<ClInclude Include="..\include\cglm\struct.h" />
|
||||||
|
<ClInclude Include="..\include\cglm\struct\affine-post.h" />
|
||||||
|
<ClInclude Include="..\include\cglm\struct\affine-pre.h" />
|
||||||
<ClInclude Include="..\include\cglm\struct\affine.h" />
|
<ClInclude Include="..\include\cglm\struct\affine.h" />
|
||||||
<ClInclude Include="..\include\cglm\struct\affine2d.h" />
|
<ClInclude Include="..\include\cglm\struct\affine2d.h" />
|
||||||
<ClInclude Include="..\include\cglm\struct\box.h" />
|
<ClInclude Include="..\include\cglm\struct\box.h" />
|
||||||
|
@@ -597,5 +597,11 @@
|
|||||||
<ClInclude Include="..\include\cglm\affine-pre.h">
|
<ClInclude Include="..\include\cglm\affine-pre.h">
|
||||||
<Filter>include\cglm</Filter>
|
<Filter>include\cglm</Filter>
|
||||||
</ClInclude>
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\cglm\struct\affine-post.h">
|
||||||
|
<Filter>include\cglm\struct</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\include\cglm\struct\affine-pre.h">
|
||||||
|
<Filter>include\cglm\struct</Filter>
|
||||||
|
</ClInclude>
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
Reference in New Issue
Block a user