vector, quat: rotate vector by axis (RH)

This commit is contained in:
Recep Aslantas
2016-11-29 21:16:07 +02:00
parent 3713ac2599
commit 057fbd9844

View File

@@ -375,4 +375,47 @@ glm_vec_angle(vec3 v1, vec3 v2) {
return acosf(glm_vec_dot(v1, v2) / glm_vec_norm(v1) * glm_vec_norm(v2));
}
CGLM_INLINE
void
glm_quatv(versor q,
float angle,
vec3 v);
/*!
* @brief rotate vec3 around axis by angle using Rodrigues' rotation formula
*
* @param[in, out] v vector
* @param[in] axis axis vector (must be unit vector)
* @param[in] angle angle by radians
*/
CGLM_INLINE
void
glm_vec_rotate(vec3 v, float angle, vec3 axis) {
versor q;
vec3 v1, v2, v3;
float c, s;
c = cosf(angle);
s = sinf(angle);
/* Right Hand, Rodrigues' rotation formula:
v = v*cos(t) + (kxv)sin(t) + k*(k.v)(1 - cos(t))
*/
/* quaternion */
glm_quatv(q, angle, v);
glm_vec_scale(v, c, v1);
glm_vec_cross(axis, v, v2);
glm_vec_scale(v2, s, v2);
glm_vec_scale(axis,
glm_vec_dot(axis, v) * (1.0f - c),
v3);
glm_vec_add(v1, v2, v1);
glm_vec_add(v1, v3, v);
}
#endif /* cglm_vec_h */