move mods to ext

This commit is contained in:
Marcin
2025-01-18 16:47:07 +00:00
parent 35af0c04fe
commit 0483362f5c
4 changed files with 53 additions and 37 deletions

View File

@@ -28,38 +28,6 @@
//////////////////////////////
// Proposed vec4_ext functions
/*!
* @brief mod v by a scalar, result is written to dest (dest = v % s)
*
* @param[in] v vector
* @param[in] s scalar
* @param[out] dest destination vector
*/
CGLM_INLINE
void
_glm_vec4_mods(vec4 x, float y, vec4 dest) {
dest[0] = fmodf(x[0], y);
dest[1] = fmodf(x[1], y);
dest[2] = fmodf(x[2], y);
dest[3] = fmodf(x[3], y);
}
/*!
* @brief mod v by a scalar, result is written to dest (dest = v % s)
*
* @param[in] v vector
* @param[in] s scalar
* @param[out] dest destination vector
*/
CGLM_INLINE
void
_glm_vec3_mods(vec3 x, float y, vec3 dest) {
dest[0] = fmodf(x[0], y);
dest[1] = fmodf(x[1], y);
dest[2] = fmodf(x[2], y);
}
/*!
* @brief threshold function with scalar
*
@@ -440,8 +408,8 @@ glm_perlin_vec4(vec4 point) {
vec4 Pi1;
glm_vec4_adds(Pi0, 1.0f, Pi1); // Pi1 = Pi0 + 1.0f;
_glm_vec4_mods(Pi0, 289.0f, Pi0); // Pi0 = mod(Pi0, 289.0f);
_glm_vec4_mods(Pi1, 289.0f, Pi1); // Pi1 = mod(Pi1, 289.0f);
glm_vec4_mods(Pi0, 289.0f, Pi0); // Pi0 = mod(Pi0, 289.0f);
glm_vec4_mods(Pi1, 289.0f, Pi1); // Pi1 = mod(Pi1, 289.0f);
// Fractional part of p for interpolation
vec4 Pf0;
@@ -650,8 +618,8 @@ glm_perlin_vec3(vec3 point) {
vec3 Pi1;
glm_vec3_adds(Pi0, 1.0f, Pi1); // Pi1 = Pi0 + 1.0f;
_glm_vec3_mods(Pi0, 289.0f, Pi0); // Pi0 = mod(Pi0, 289.0f);
_glm_vec3_mods(Pi1, 289.0f, Pi1); // Pi1 = mod(Pi1, 289.0f);
glm_vec3_mods(Pi0, 289.0f, Pi0); // Pi0 = mod(Pi0, 289.0f);
glm_vec3_mods(Pi1, 289.0f, Pi1); // Pi1 = mod(Pi1, 289.0f);
// Fractional part of p for interpolation
vec3 Pf0;
@@ -785,7 +753,7 @@ glm_perlin_vec2(vec2 point) {
Pf[3] -= 1.0f; // Pf.w -= 1.0
// Mod to avoid truncation effects in permutation
_glm_vec4_mods(Pi, 289.0f, Pi); // Pi = mod(Pi, 289.0f);
glm_vec4_mods(Pi, 289.0f, Pi); // Pi = mod(Pi, 289.0f);
vec4 ix = {Pi[0], Pi[2], Pi[0], Pi[2]}; // ix = vec4(Pi.x, Pi.z, Pi.x, Pi.z)
vec4 iy = {Pi[1], Pi[1], Pi[3], Pi[3]}; // iy = vec4(Pi.y, Pi.y, Pi.w, Pi.w)

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@@ -22,6 +22,7 @@
CGLM_INLINE void glm_vec2_abs(vec2 v, vec2 dest);
CGLM_INLINE void glm_vec2_fract(vec2 v, vec2 dest);
CGLM_INLINE void glm_vec2_floor(vec2 v, vec2 dest);
CGLM_INLINE float glm_vec2_mods(vec2 v, float s, vec2 dest);
CGLM_INLINE void glm_vec2_sqrt(vec2 v, vec2 dest);
CGLM_INLINE void glm_vec2_complex_mul(vec2 a, vec2 b, vec2 dest)
CGLM_INLINE void glm_vec2_complex_div(vec2 a, vec2 b, vec2 dest)
@@ -226,6 +227,20 @@ glm_vec2_floor(vec2 x, vec2 dest) {
dest[1] = floorf(x[1]);
}
/*!
* @brief mod of each vector item, result is written to dest (dest = v % s)
*
* @param[in] v vector
* @param[in] s scalar
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_vec2_mods(vec2 x, float y, vec2 dest) {
dest[0] = fmodf(x[0], y);
dest[1] = fmodf(x[1], y);
}
/*!
* @brief square root of each vector item
*

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@@ -27,6 +27,7 @@
CGLM_INLINE void glm_vec3_abs(vec3 v, vec3 dest);
CGLM_INLINE void glm_vec3_fract(vec3 v, vec3 dest);
CGLM_INLINE void glm_vec3_floor(vec3 v, vec3 dest);
CGLM_INLINE float glm_vec3_mods(vec3 v, float s, vec3 dest);
CGLM_INLINE float glm_vec3_hadd(vec3 v);
CGLM_INLINE void glm_vec3_sqrt(vec3 v, vec3 dest);
*/
@@ -265,6 +266,21 @@ glm_vec3_floor(vec3 x, vec3 dest) {
dest[2] = floorf(x[2]);
}
/*!
* @brief mod of each vector item, result is written to dest (dest = v % s)
*
* @param[in] v vector
* @param[in] s scalar
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_vec3_mods(vec3 x, float y, vec3 dest) {
dest[0] = fmodf(x[0], y);
dest[1] = fmodf(x[1], y);
dest[2] = fmodf(x[2], y);
}
/*!
* @brief vector reduction by summation
* @warning could overflow

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@@ -26,6 +26,7 @@
CGLM_INLINE void glm_vec4_sign(vec4 v, vec4 dest);
CGLM_INLINE void glm_vec4_abs(vec4 v, vec4 dest);
CGLM_INLINE void glm_vec4_fract(vec4 v, vec4 dest);
CGLM_INLINE float glm_vec4_mods(vec4 v, float val);
CGLM_INLINE float glm_vec4_hadd(vec4 v);
CGLM_INLINE void glm_vec4_sqrt(vec4 v, vec4 dest);
*/
@@ -303,6 +304,22 @@ glm_vec4_floor(vec4 x, vec4 dest) {
dest[3] = floorf(x[3]);
}
/*!
* @brief mod of each vector item, result is written to dest (dest = v % s)
*
* @param[in] v vector
* @param[in] s scalar
* @param[out] dest destination vector
*/
CGLM_INLINE
void
glm_vec4_mods(vec4 x, float y, vec4 dest) {
dest[0] = fmodf(x[0], y);
dest[1] = fmodf(x[1], y);
dest[2] = fmodf(x[2], y);
dest[3] = fmodf(x[3], y);
}
/*!
* @brief vector reduction by summation
* @warning could overflow