Files
UltimMC_Launcher/api/logic/minecraft/gameoptions/GameOptions.h
2019-07-13 23:31:25 +02:00

70 lines
1.3 KiB
C++

#pragma once
#include <map>
#include <QString>
#include <QAbstractListModel>
struct RawGameOptions
{
void clear()
{
version = 0;
mapping.clear();
}
std::map<QString, QString> mapping;
int version = 0;
};
struct GameOptionItem
{
QString id;
enum ValueType
{
INT,
FLOAT,
BOOL,
FOV_MADNESS,
FPS_MADNESS
} value_type;
enum VisualType
{
} visual_type;
QVariant null_value;
QVariant default_value;
QVariant min_value;
QVariant max_value;
QString key;
};
struct CookedGameOptions
{
std::vector<GameOptionItem> items;
};
class GameOptions : public QAbstractListModel
{
Q_OBJECT
public:
explicit GameOptions(const QString& path);
virtual ~GameOptions() = default;
int rowCount(const QModelIndex &parent = QModelIndex()) const override;
int columnCount(const QModelIndex & parent) const override;
QVariant data(const QModelIndex &index, int role = Qt::DisplayRole) const override;
QVariant headerData(int section, Qt::Orientation orientation, int role) const override;
bool isLoaded() const;
bool reload();
bool save();
private:
RawGameOptions rawOptions;
CookedGameOptions cookedOptions;
bool loaded = false;
QString path;
int version = 0;
};