Files
UltimMC_Launcher/launcher/minecraft/auth/steps/MinecraftProfileStep.cpp
Maftei Albert-Alexandru 4afe2466fd Actual fix for #135 (#154)
* Fix for #135 and fixes for other issues such as actually playing the game

* Removed accidentally added .vscode files

* Patchy patch
2022-01-24 20:58:54 -05:00

91 lines
2.9 KiB
C++

#include "MinecraftProfileStep.h"
#include <QNetworkRequest>
#include "minecraft/auth/AuthRequest.h"
#include "minecraft/auth/Parsers.h"
MinecraftProfileStep::MinecraftProfileStep(AccountData* data) : AuthStep(data) {
}
MinecraftProfileStep::~MinecraftProfileStep() noexcept = default;
QString MinecraftProfileStep::describe() {
return tr("Fetching the Minecraft profile.");
}
void MinecraftProfileStep::perform() {
auto url = QUrl("https://api.minecraftservices.com/minecraft/profile");
QNetworkRequest request = QNetworkRequest(url);
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/json");
request.setRawHeader("Authorization", QString("Bearer %1").arg(m_data->yggdrasilToken.token).toUtf8());
AuthRequest *requestor = new AuthRequest(this);
connect(requestor, &AuthRequest::finished, this, &MinecraftProfileStep::onRequestDone);
requestor->get(request);
}
void MinecraftProfileStep::rehydrate() {
// NOOP, for now. We only save bools and there's nothing to check.
}
void MinecraftProfileStep::onRequestDone(
QNetworkReply::NetworkError error,
QByteArray data,
QList<QNetworkReply::RawHeaderPair> headers
) {
auto requestor = qobject_cast<AuthRequest *>(QObject::sender());
requestor->deleteLater();
#ifndef NDEBUG
qDebug() << data;
#endif
/*
if (error == QNetworkReply::ContentNotFoundError) {
// NOTE: Succeed even if we do not have a profile. This is a valid account state.
if(m_data->type == AccountType::Mojang) {
m_data->minecraftEntitlement.canPlayMinecraft = false;
m_data->minecraftEntitlement.ownsMinecraft = false;
}
m_data->minecraftProfile = MinecraftProfile();
emit finished(
AccountTaskState::STATE_SUCCEEDED,
tr("Account has no Minecraft profile.")
);
return;
}
*/
// This is too generic of a error handler
// Should be replaced with a switch for errors
/*if (error != QNetworkReply::NoError) {
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Minecraft Java profile acquisition failed.")
);
return;
}*/
/*if(!Parsers::parseMinecraftProfile(data, m_data->minecraftProfile)) {
m_data->minecraftProfile = MinecraftProfile();
emit finished(
AccountTaskState::STATE_FAILED_SOFT,
tr("Minecraft Java profile response could not be parsed")
);
return;
}*/
if(m_data->type == AccountType::Mojang) {
//auto validProfile = m_data->minecraftProfile.validity == Katabasis::Validity::Certain;
// IDK if this should be modified or not but still just to be sure
m_data->minecraftEntitlement.canPlayMinecraft = true;
m_data->minecraftEntitlement.ownsMinecraft = true;
}
emit finished(
AccountTaskState::STATE_WORKING,
tr("Minecraft Java profile acquisition succeeded.")
);
}