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Verify access tokens before launching Minecraft
Kind of an important thing to do... Heh...
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66
logic/auth/ValidateTask.cpp
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66
logic/auth/ValidateTask.cpp
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/* Copyright 2013 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <logic/auth/ValidateTask.h>
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#include <logic/auth/MojangAccount.h>
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#include <QJsonDocument>
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#include <QJsonObject>
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#include <QJsonArray>
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#include <QVariant>
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#include <QDebug>
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#include "logger/QsLog.h"
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ValidateTask::ValidateTask(MojangAccountPtr account, QObject* parent) :
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YggdrasilTask(account, parent)
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{
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}
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QJsonObject ValidateTask::getRequestContent() const
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{
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QJsonObject req;
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req.insert("accessToken", getMojangAccount()->accessToken());
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return req;
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}
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bool ValidateTask::processResponse(QJsonObject responseData)
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{
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// Assume that if processError wasn't called, then the request was successful.
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emitSucceeded();
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return true;
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}
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QString ValidateTask::getEndpoint() const
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{
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return "validate";
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}
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QString ValidateTask::getStateMessage(const YggdrasilTask::State state) const
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{
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switch (state)
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{
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case STATE_SENDING_REQUEST:
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return tr("Validating Access Token: Sending request.");
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case STATE_PROCESSING_RESPONSE:
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return tr("Validating Access Token: Processing response.");
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default:
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return YggdrasilTask::getStateMessage(state);
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}
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}
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