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GH-338, GH-513, GH-700 Unify edit instance with console window
* The resulting instance window can be closed at any point. * Main window is kept open and running instances are marked with a badge. * Multiple instances can now run from the same MultiMC - it's even more **multi** now. * MultiMC can be entirely closed, keeping Minecraft(s) running.
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68
application/InstanceWindow.h
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68
application/InstanceWindow.h
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/* Copyright 2013-2015 MultiMC Contributors
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <QMainWindow>
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#include "LaunchInteraction.h"
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#include <QObjectPtr.h>
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#include <QSystemTrayIcon>
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#include "launch/LaunchTask.h"
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#include "pages/BasePageContainer.h"
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class QPushButton;
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class PageContainer;
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class InstanceWindow : public QMainWindow, public BasePageContainer
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{
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Q_OBJECT
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public:
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explicit InstanceWindow(InstancePtr proc, QWidget *parent = 0);
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virtual ~InstanceWindow();
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bool selectPage(QString pageId) override;
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QString instanceId();
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signals:
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void isClosing();
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private
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slots:
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void on_closeButton_clicked();
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void on_btnKillMinecraft_clicked();
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void onSucceeded();
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void onFailed(QString reason);
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void onProgressRequested(Task *task);
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void on_InstanceLaunchTask_changed(std::shared_ptr<LaunchTask> proc);
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void on_RunningState_changed(bool running);
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protected:
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void closeEvent(QCloseEvent *) override;
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private:
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void setKillButton(bool kill);
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private:
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std::shared_ptr<LaunchTask> m_proc;
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unique_qobject_ptr<LaunchController> m_launchController;
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InstancePtr m_instance;
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bool m_mayclose = true;
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PageContainer *m_container = nullptr;
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QPushButton *m_closeButton = nullptr;
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QPushButton *m_killButton = nullptr;
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};
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