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https://github.com/UltimMC/Launcher.git
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NOISSUE Use patch problems and problem levels instead of exceptions for minecraft profiles.
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@@ -34,7 +34,6 @@ class OneSixInstance;
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class MULTIMC_LOGIC_EXPORT MinecraftProfile : public QAbstractListModel
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{
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Q_OBJECT
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friend class ProfileStrategy;
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public:
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explicit MinecraftProfile(ProfileStrategy *strategy);
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@@ -82,13 +81,10 @@ public:
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/// clear the profile
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void clear();
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/// apply the patches. Throws all sorts of errors.
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void reapply();
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/// apply the patches. Catches all the errors and returns true/false for success/failure
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bool reapplySafe();
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bool reapplyPatches();
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public:
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public: /* application of profile variables from patches */
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void applyMinecraftVersion(const QString& id);
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void applyMainClass(const QString& mainClass);
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void applyAppletClass(const QString& appletClass);
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@@ -99,26 +95,24 @@ public:
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void applyTweakers(const QStringList &tweakers);
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void applyJarMods(const QList<JarmodPtr> &jarMods);
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void applyLibrary(LibraryPtr library);
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void applyProblemSeverity(ProblemSeverity severity);
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public:
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public: /* getters for proifile variables */
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QString getMinecraftVersion() const;
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QString getMainClass() const;
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QString getAppletClass() const;
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QString getMinecraftVersionType() const;
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QString getMinecraftAssets() const;
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QString getMinecraftArguments() const;
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QString getVanillaMinecraftArguments() const;
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const QSet<QString> & getTraits() const;
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const QStringList & getTweakers() const;
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const QList<JarmodPtr> & getJarMods() const;
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const QList<LibraryPtr> & getLibraries() const;
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const QList<LibraryPtr> & getNativeLibraries() const;
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bool hasTrait(const QString & trait) const;
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ProblemSeverity getProblemSeverity() const;
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public:
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/// get file ID of the patch file at #
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QString versionFileId(const int index) const;
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/// get the profile patch by id
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ProfilePatchPtr versionPatch(const QString &id);
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@@ -134,15 +128,15 @@ public:
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/// Add the patch object to the internal list of patches
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void appendPatch(ProfilePatchPtr patch);
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protected: /* data */
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/// the ID - determines which jar to use! ACTUALLY IMPORTANT!
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QString id;
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private: /* data */
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/// the version of Minecraft - jar to use
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QString m_minecraftVersion;
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/// Release type - "release" or "snapshot"
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QString type;
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QString m_minecraftVersionType;
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/// Assets type - "legacy" or a version ID
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QString assets;
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QString m_minecraftAssets;
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/**
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* arguments that should be used for launching minecraft
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@@ -150,28 +144,30 @@ protected: /* data */
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* ex: "--username ${auth_player_name} --session ${auth_session}
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* --version ${version_name} --gameDir ${game_directory} --assetsDir ${game_assets}"
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*/
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QString minecraftArguments;
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QString m_minecraftArguments;
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/// A list of all tweaker classes
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QStringList tweakers;
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QStringList m_tweakers;
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/// The main class to load first
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QString mainClass;
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QString m_mainClass;
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/// The applet class, for some very old minecraft releases
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QString appletClass;
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QString m_appletClass;
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/// the list of libraries
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QList<LibraryPtr> libraries;
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QList<LibraryPtr> m_libraries;
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/// the list of native libraries
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QList<LibraryPtr> nativeLibraries;
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QList<LibraryPtr> m_nativeLibraries;
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/// traits, collected from all the version files (version files can only add)
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QSet<QString> traits;
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QSet<QString> m_traits;
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/// A list of jar mods. version files can add those.
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QList<JarmodPtr> jarMods;
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QList<JarmodPtr> m_jarMods;
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ProblemSeverity m_problemSeverity = PROBLEM_NONE;
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/*
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FIXME: add support for those rules here? Looks like a pile of quick hacks to me though.
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@@ -193,7 +189,10 @@ protected: /* data */
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}
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*/
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// QList<Rule> rules;
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private:
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QList<ProfilePatchPtr> VersionPatches;
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/// list of attached profile patches
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QList<ProfilePatchPtr> m_patches;
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/// strategy used for profile operations
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ProfileStrategy *m_strategy = nullptr;
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};
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