implemented ModEditUI and mapped ModEditUI Buttons for implementation

enabled EditMods button on MainWindowUI
added validation check for renaming instances
This commit is contained in:
TakSuyu
2013-07-06 19:11:24 -07:00
parent eb16d977c8
commit 96cceeafeb
5 changed files with 54 additions and 6 deletions

View File

@@ -42,6 +42,7 @@
#include "gui/versionselectdialog.h"
#include "gui/lwjglselectdialog.h"
#include "gui/consolewindow.h"
#include "gui/modeditwindow.h"
#include "kcategorizedview.h"
#include "kcategorydrawer.h"
@@ -313,9 +314,12 @@ void MainWindow::on_actionRenameInstance_triggered()
QString name ( inst->name() );
name = QInputDialog::getText ( this, tr ( "Instance name" ), tr ( "Enter a new instance name." ),
QLineEdit::Normal, name, &ok );
//FIXME: dialog should do the validation!!!
if(ok && name.length() && name.length() <= 25)
inst->setName(name);
if (name.length() > 0)
{
if(ok && name.length() && name.length() <= 25)
inst->setName(name);
}
}
}
@@ -329,6 +333,15 @@ void MainWindow::on_actionViewSelectedInstFolder_triggered()
}
}
void MainWindow::on_actionEditInstMods_triggered()
{
Instance* inst = selectedInstance();
if (inst)
{
ModEditWindow dialog ( this, inst );
dialog.exec();
}
}
void MainWindow::closeEvent ( QCloseEvent *event )
{