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GH-1314 add UI for custom minecraft jar addition
Also changes the text of the jar mod addition button. It should be clearer what it does and hopefully will not confuse as many people.
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@@ -250,34 +250,20 @@ void VersionPage::on_modBtn_clicked()
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void VersionPage::on_jarmodBtn_clicked()
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{
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bool nagShown = false;
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if (!m_profile->hasTrait("legacyLaunch") && !m_profile->hasTrait("alphaLaunch"))
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{
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// not legacy launch... nag
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auto seenNag = MMC->settings()->get("JarModNagSeen").toBool();
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if(!seenNag)
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{
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auto result = QMessageBox::question(this,
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tr("Are you sure?"),
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tr("This will add mods directly to the Minecraft jar.\n"
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"Unless you KNOW that this is what NEEDS to be done, you should just use the mods folder (Loader mods).\n"
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"\n"
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"Do you want to continue?"),
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tr("I understand, continue."), tr("Cancel"), QString(), 1, 1
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);
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if(result != 0)
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return;
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nagShown = true;
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}
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}
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auto list = GuiUtil::BrowseForFiles("jarmod", tr("Select jar mods"), tr("Minecraft.jar mods (*.zip *.jar)"), MMC->settings()->get("CentralModsDir").toString(), this->parentWidget());
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if(!list.empty())
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{
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m_profile->installJarMods(list);
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if(nagShown)
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{
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MMC->settings()->set("JarModNagSeen", QVariant(true));
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}
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}
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updateButtons();
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}
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void VersionPage::on_jarBtn_clicked()
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{
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auto jarPath = GuiUtil::BrowseForFile("jar", tr("Select jar"), tr("Minecraft.jar replacement (*.jar)"), MMC->settings()->get("CentralModsDir").toString(), this->parentWidget());
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if(!jarPath.isEmpty())
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{
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m_profile->installCustomJar(jarPath);
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}
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updateButtons();
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}
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